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Software Renderer Artifacts in Mario Sunshine
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Software Renderer Artifacts in Mario Sunshine
07-01-2014, 04:46 AM
#1
Qaazavaca Qaanic
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On Software Renderer, Dolphin 4.0-1983, with "Bypass XFB" unchecked, Super Mario Sunshine, white pixels (and some others) appear to be corrupted, causing bright colors to appear instead. I don't think anyone cares about Software Renderer though. This does not happen with "Bypass XFB" checked.

Also, the water emulation is really messed up, resulting in a checkerboard pattern.

Nobody uses software renderer, does it even matter?


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07-01-2014, 06:09 AM
#2
AnyOldName3 Offline
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Theoretically, software renderer is supposed to be perfect so that devs can test issues in CPU/DSP emulation without errors introduced elsewhere, so for a lot of devs it's the most important backend.
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07-01-2014, 06:23 AM
#3
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https://code.google.com/p/dolphin-emu/issues/list

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07-01-2014, 06:29 AM
#4
Qaazavaca Qaanic
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It took ten minutes of pure frustration to even go over there, including one failed minute-long hover.
so i should report? any confirmations?
not 1529, will bsearch


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07-01-2014, 06:46 AM
#5
neobrain Offline
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07-01-2014, 06:47 AM
#6
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So Mods/Devs can bypass the 5char limit?

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07-01-2014, 07:27 AM
#7
Qaazavaca Qaanic
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Is it normal for xfb to cause minor color fringing? (not the same as color corruption when a color channel is maxed out)
Water corruption: present in 4.0.2 (not reported yet)
XFB corruption: started in 4.0-1759 (8fc83d8ffca75f86c144a7798ebf0661a1eb68ef) (std min max) https://code.google.com/p/dolphin-emu/issues/detail?id=7439
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