A friend who plays the multiplayer game "Counterstrike: Global Offensive" said that it includes a toggle to enable Ubershaders. Like in Dolphin, this reportedly makes the game more GPU heavy but decreases the number of small stutters.
I've only ever heard of Ubershaders in the context of Dolphin. The Gamecube/Wii's GPU is able to generate new shaders on-the-fly without compilation, so Dolphin has a large GPU shader that can interpret the console's graphics pipeline. But that doesn't make sense in the context of a PC game. So would anyone be able to explain what this is and how it works? I'm curious!
I've only ever heard of Ubershaders in the context of Dolphin. The Gamecube/Wii's GPU is able to generate new shaders on-the-fly without compilation, so Dolphin has a large GPU shader that can interpret the console's graphics pipeline. But that doesn't make sense in the context of a PC game. So would anyone be able to explain what this is and how it works? I'm curious!