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Dolphin, the GameCube and Wii emulator - Forums › Offtopic › Delfino Plaza v
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SNES / N64 Emulators
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SNES / N64 Emulators
10-03-2019, 04:25 AM
#19
Craftyawesome Offline
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(10-02-2019, 03:37 AM)Admentus Wrote: Depends on how strong your phone is. I don't do mobile gaming, so I can't really comment much on how well it works. But from what I heard Dolphin should be fully functional. It just demands raw CPU power.

I rather avoid Mupen64Plus if I can. I would at least use a Project64 emulator then on your android phone.

For my perspective, Dolphin is just the superior emulator... And it isn't even a native N64 emulator... But... If the Virtual Console lacks it then you would need something like Project64.

Sure, dolphin emulates virtual console better than most n64 emulators emulate n64, but virtual console isn't outstanding either. All you know is that the game will work without outstanding issues. For example:
Oot: (Show Spoiler)
Neither mention the so called "VC crash" either

Zelda Speedruns list of emu vc differences: http://zelda.speedruns.com/oot/generalknowledge/version-differences
The game resolution has doubled from 320 x 240 to 640 x 480

The emulator relies on high level graphics emulation of the RCP to speed up emulation time at the cost of accuracy, resulting in the following quirks
    The crash debugger won't be displayed as the emulator writes to/displays it's own framebuffer
    You can use Deku Sticks on the B button as adult without crashing the game
    Morpha's ball is now white & red and has a different pattern
    The Get Item Manipulation glitch will work in situations where it would crash on N64
Dropping a bombchu while out of bounds will no longer crash the game unless there is already an explosive in bounds
There is significantly less lag overall, especially during the Tower Escape and Ganon fight


TCRF: https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Program_Revision_Differences#Emulation_Shortcomings
[color=#252525]In addition to the doubled native resolution, minor graphics and effects are different in the GameCube and Virtual Console releases, mostly as a result of bugs or limitations in the Nintendo 64 emulation:[/color]
  • The lens flare effect from the sun is absent.
  • The glare from the torches at the gate to Hyrule Castle Town is absent.
  • Link incorrectly casts shadows on the "ground" in the ending cutscene where Zelda uses the Ocarina of Time to send Link back to his childhood.
  • Morpha's nucleus is a white and red-spotted orb-like shape rather than a fuzzy red object with a prominent cyan vein.
  • The phantom Bongo Bongo has a purple shimmery noise effect when in non-solid form. This effect is absent and it appears as a moving brown smudge instead. (This same difference can also be seen on the barriers you shoot with Light Arrows in Ganon's Tower.)
  • Some effects are more pixelated or have their color saturated, such as those seen around the Ganondorf battle.
  • Ganondorf's "waves of darkness" seen in the cutscene before the battle is missing some additional pink-colored effects.
  • The lightning effect that Ganondorf's regular ball of magic cast on the floor when it travels across the room is visible even if the platforms under it are gone.
  • The energy that Ganondorf charges up to strike you with when he's low on health is yellow rather than the black sphere with yellow edges.
  • The start menu takes longer to load as the game captures the screen image into memory, causing an audible break in the currently-playing sound effects and/or music. The lower resolution and color depth of the original Nintendo 64 framebuffer is more apparent here.
  • Certain line breaks in the game's geometry are more visible.
  • Fish that can be caught in a Bottle lack the texture on their heads they had in the Nintendo 64 versions. Instead, the heads are only a plain whitish surface without the eyes and other details.
  • The purple shimmery noise effect on the bottled Poes seen in the Potion Shops is absent.
  • Twinrova's fire and ice magic is missing some additional effects, resulting in a very dull appearance.
  • The balls that make up the Tailpasarans' bodies are monochrome, rather than white, purple, and fuchsia.
  • Rumble support is missing in the Virtual Console version, rendering the Stone of Agony non-functional.
[color=#252525](Some of the shortcomings above are exclusive to the GameCube emulation. However, the Virtual Console releases have their own visual quirks.)[/color]
AFAIK, GlideN64 has very few issues on oot (maybe something with n64 depth compare? And there is at least one hack that allows a fast subscreen.) If you don't mind native res and high requirements, Angrylion RDP Plus is extremely good. Mupen64Plus is probably slightly more accurate than PJ64, but they are close as long as you are using GlideN64.

As far as android, I really don't like project 64. It isn't nearly as good as the pc version. Mupen64Plus FZ includes GlideN64 and has a good GUI and is overall really solid. It hasn't been updated since April, though.
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Messages In This Thread
SNES / N64 Emulators - Lebada3 - 05-30-2013, 07:45 PM
RE: SNES / N64 Emulators - ExtremeDude2 - 05-31-2013, 02:34 AM
RE: SNES / N64 Emulators - Shonumi - 05-31-2013, 03:26 AM
RE: SNES / N64 Emulators - NaturalViolence - 05-31-2013, 06:32 AM
RE: SNES / N64 Emulators - ExtremeDude2 - 05-31-2013, 06:35 AM
RE: SNES / N64 Emulators - Shonumi - 05-31-2013, 01:36 PM
RE: SNES / N64 Emulators - NaturalViolence - 05-31-2013, 06:38 AM
RE: SNES / N64 Emulators - NaturalViolence - 06-02-2013, 04:54 AM
RE: SNES / N64 Emulators - Shonumi - 06-02-2013, 06:37 AM
RE: SNES / N64 Emulators - SonofUgly - 06-05-2013, 12:30 PM
RE: SNES / N64 Emulators - Venomx1 - 06-06-2013, 02:58 PM
RE: SNES / N64 Emulators - SonofUgly - 06-07-2013, 05:44 AM
RE: SNES / N64 Emulators - mbc07 - 06-06-2013, 03:18 PM
RE: SNES / N64 Emulators - AnyOldName3 - 06-07-2013, 01:51 AM
RE: SNES / N64 Emulators - Shonumi - 06-07-2013, 02:11 AM
RE: SNES / N64 Emulators - lamedude - 06-07-2013, 04:14 PM
RE: SNES / N64 Emulators - AnyOldName3 - 10-03-2019, 10:07 PM
RE: SNES / N64 Emulators - Admentus - 10-03-2019, 10:32 PM
RE: SNES / N64 Emulators - megito - 10-20-2019, 01:22 AM
RE: SNES / N64 Emulators - JosJuice - 10-20-2019, 01:35 AM
RE: SNES / N64 Emulators - megito - 10-20-2019, 02:31 AM
RE: SNES / N64 Emulators - JosJuice - 10-20-2019, 02:46 AM

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