Hello,
a week ago my Poco F3 arrived. I am following with some frame rates in some games.
The general specs:
Device: Poco F3 256 GB
Processor: Snapdragon 870
Graphics: Adreno 650
Display: 2400 x 1080 FHD+, aspect ratio 20:9
RAM: 8 GB
Cost of the phone: round about €350 (Germany)
General test settings:
Video Backend: OpenGL
Shader Compilation Mode (SCM): Synchronous
Aspect Ratio: Force 16:9
Internal Resolution: 2x (1280x1056) for 720p
Full-scene Anti-aliasing: 2x
Anisotropic Filtering: 4x
Post-Processing Effect: FXAA
Audio Stretching [Y]
Emulated CPU Clock Speed: 80%
Ok, lets go to the tests.
GameCube:
NFS Most Wanted 50Hz Mode: 30-50 fps. If SCM is on "Skip Drawing" it is pretty good playable with only a few audio artifacts.
4x4 Evo 2: 55-60fps. Even on the biggest Maps it feels smooth and pretty good. No audio errors noticed.
Metal Gear Solid: The Twin Snakes: 22-55fps. With heavy drops, but if SCM is turned to "Skip Drawing" the game is good playable.
Wii:
Call of Duty Black Ops: 19-33fps. Not really playable. Turn SCM to "Skip Drawing" and the game become playable. Had some minor blinking texture bugs. But it is playable.
Super Mario Galaxy 2: 16-22fps. Heavy lagging. For a great playable Game with acceptable frame rates turn Full-scene Anti-aliasing OFF, SCM to "Skip and Drawing" and the internal resolution to 1x native.
Super Smash Bros. Brawl: 40-44fps. Turn SCM to "Skip Drawing" and Full-scene Anti-aliasing OFF to get a pretty good playable game.
Bonus:
Citra:
Pokémon Sun: 28-30fps pretty stable. With 2x internal resolution.
PPSSPP:
Final Fantasy VII Crisis Core. 30fps, stable. Even on internal resolution of 10x PSP no frame rate drops noticed.
In my opinion the SD 870 is a pretty good processor to play with dolphin. The Most SD 888 phones cost over €200 more than the €350 Poco F3 with 8 GB RAM. The 6 GB Version can be purchase at €300. The SD 888 would bring about +10% game performance.
Greetings
a week ago my Poco F3 arrived. I am following with some frame rates in some games.
The general specs:
Device: Poco F3 256 GB
Processor: Snapdragon 870
Graphics: Adreno 650
Display: 2400 x 1080 FHD+, aspect ratio 20:9
RAM: 8 GB
Cost of the phone: round about €350 (Germany)
General test settings:
Video Backend: OpenGL
Shader Compilation Mode (SCM): Synchronous
Aspect Ratio: Force 16:9
Internal Resolution: 2x (1280x1056) for 720p
Full-scene Anti-aliasing: 2x
Anisotropic Filtering: 4x
Post-Processing Effect: FXAA
Audio Stretching [Y]
Emulated CPU Clock Speed: 80%
Ok, lets go to the tests.
GameCube:
NFS Most Wanted 50Hz Mode: 30-50 fps. If SCM is on "Skip Drawing" it is pretty good playable with only a few audio artifacts.
4x4 Evo 2: 55-60fps. Even on the biggest Maps it feels smooth and pretty good. No audio errors noticed.
Metal Gear Solid: The Twin Snakes: 22-55fps. With heavy drops, but if SCM is turned to "Skip Drawing" the game is good playable.
Wii:
Call of Duty Black Ops: 19-33fps. Not really playable. Turn SCM to "Skip Drawing" and the game become playable. Had some minor blinking texture bugs. But it is playable.
Super Mario Galaxy 2: 16-22fps. Heavy lagging. For a great playable Game with acceptable frame rates turn Full-scene Anti-aliasing OFF, SCM to "Skip and Drawing" and the internal resolution to 1x native.
Super Smash Bros. Brawl: 40-44fps. Turn SCM to "Skip Drawing" and Full-scene Anti-aliasing OFF to get a pretty good playable game.
Bonus:
Citra:
Pokémon Sun: 28-30fps pretty stable. With 2x internal resolution.
PPSSPP:
Final Fantasy VII Crisis Core. 30fps, stable. Even on internal resolution of 10x PSP no frame rate drops noticed.
In my opinion the SD 870 is a pretty good processor to play with dolphin. The Most SD 888 phones cost over €200 more than the €350 Poco F3 with 8 GB RAM. The 6 GB Version can be purchase at €300. The SD 888 would bring about +10% game performance.
Greetings