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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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SMS 60 fps broken
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SMS 60 fps broken
12-15-2016, 05:10 PM
#1
Dark tornado Offline
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Posts: 62
Threads: 9
Joined: Jan 2016
Super mario sunshine crashes after playing for about 5-20min on opengl and vulkan(cant test dx12 or 11 since those are laggy in this game). This only happens with the 60 fps patch enabled.

Settings:

https://www.dropbox.com/s/lklh7d92vmvxcxa/Screenshot%20%2818%29.png?dl=0
https://www.dropbox.com/s/pe7fh1e3tonxy6t/Screenshot%20%2819%29.png?dl=0
https://www.dropbox.com/s/xyhfdy60phqdkkh/Screenshot%20%2820%29.png?dl=0
https://www.dropbox.com/s/sc68wdi1ayghzuu/Screenshot%20%2821%29.png?dl=0
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12-15-2016, 06:59 PM
#2
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
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Have you tried the latest dev builds of Dolphin?
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12-15-2016, 07:28 PM
#3
Dark tornado Offline
Mario Expert
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Posts: 62
Threads: 9
Joined: Jan 2016
(12-15-2016, 06:59 PM)KHg8m3r Wrote: Have you tried the latest dev builds of Dolphin?

yeah, i was using 5.0-1480. freeze doesnt happen on 5.0 stable
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12-15-2016, 08:28 PM (This post was last modified: 12-15-2016, 08:45 PM by Admentus.)
#4
Admentus Offline
Nothing but perfection for gaming
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Can your post which 60 FPS code you used? You said you used a patch for it? If so (if the code is listed in the Patches section) it is outdated.

Use this Gecko Code instead which is also region-free:

Code:
$60 FPS (Region-Free)
F6000002 80008180
BF800000 3F000000
00000000 43300000
14000004 3F800000
E0000000 80008000
F6000002 80008180
801E0074 901E0038
801E007C 901E0078
14000014 60000000
E0000000 80008000
F6000001 80008180
40800034 C03F00D0
D2000004 00000002
3DC03F80 91DF00D0
C03F00D0 00000000
E0000000 80008000
*The Gecko code makes the cutscenes run very slowly.

In case you were also lookning for a 16:9 widescreen code (also region-free), you can use this Gecko Code too:

Code:
$16:9 Aspect Ratio Fix (Region-Free)
F6000002 80008180
57A006F7 41820010
387F0000 38800001
D200000C 00000006
3DC03F40 91C22000
C2222000 C0030000
EC110032 D0030000
C003000C EC110032
D003000C 38800001
60000000 00000000
E0000000 80008000
F6000001 80008180
418200A8 88030026
140000E0 4E800020
E0000000 80008000
F6000001 80008180
41F00000 3FAAAAAB
14000004 3FE38E39
E0000000 80008000
F6000001 80008180
3E99999A 656E6473
14000034 3F9A7643
E0000000 80008000
F6000001 80008180
5460103A 90070000
14000000 38000000
E0000000 80008000
F6000001 80008180
3BC30000 418202FC
14000004 480002FC
E0000000 80008000
*The built-in Widescreen Hack causes various clipping and reflection issues. The Gecko code below works as a replacement for any region, causing less issues. Make sure the Dolphin Widescreen Hack is disabled before using this code. This may cause the graffiti glitch to occur.

Does the freezing issue occur since 5.0-1480 while 5.0 Stable works perfectly? Could you test earlier versions (aka the versions between 5.0-9 and 5.0-1480). You don't need to test them all. Start halfway (5.0-800 for example) and if it still works try using the versions afterwards (5.0-1000, then 5.0-1200 and so on). It is an easy way to filter the search. Or you could use the [Unofficial] Dolphin Bisect Tool to find the version where the issue started occuring which is found at this thread: https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds.
Super Mario 64 - Super Smash Bros. 64 - Mario Kart 64 - Zelda 64 - Star Fox 64 - Patreon - Discord
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12-16-2016, 06:43 AM
#5
Dark tornado Offline
Mario Expert
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Posts: 62
Threads: 9
Joined: Jan 2016
(12-15-2016, 08:28 PM)Admentus Wrote: Can your post which 60 FPS code you used? You said you used a patch for it? If so (if the code is listed in the Patches section) it is outdated.

Use this Gecko Code instead which is also region-free:


Code:
$60 FPS (Region-Free)
F6000002 80008180
BF800000 3F000000
00000000 43300000
14000004 3F800000
E0000000 80008000
F6000002 80008180
801E0074 901E0038
801E007C 901E0078
14000014 60000000
E0000000 80008000
F6000001 80008180
40800034 C03F00D0
D2000004 00000002
3DC03F80 91DF00D0
C03F00D0 00000000
E0000000 80008000
*The Gecko code makes the cutscenes run very slowly.

In case you were also lookning for a 16:9 widescreen code (also region-free), you can use this Gecko Code too:


Code:
$16:9 Aspect Ratio Fix (Region-Free)
F6000002 80008180
57A006F7 41820010
387F0000 38800001
D200000C 00000006
3DC03F40 91C22000
C2222000 C0030000
EC110032 D0030000
C003000C EC110032
D003000C 38800001
60000000 00000000
E0000000 80008000
F6000001 80008180
418200A8 88030026
140000E0 4E800020
E0000000 80008000
F6000001 80008180
41F00000 3FAAAAAB
14000004 3FE38E39
E0000000 80008000
F6000001 80008180
3E99999A 656E6473
14000034 3F9A7643
E0000000 80008000
F6000001 80008180
5460103A 90070000
14000000 38000000
E0000000 80008000
F6000001 80008180
3BC30000 418202FC
14000004 480002FC
E0000000 80008000
*The built-in Widescreen Hack causes various clipping and reflection issues. The Gecko code below works as a replacement for any region, causing less issues. Make sure the Dolphin Widescreen Hack is disabled before using this code. This may cause the graffiti glitch to occur.

Does the freezing issue occur since 5.0-1480 while 5.0 Stable works perfectly? Could you test earlier versions (aka the versions between 5.0-9 and 5.0-1480). You don't need to test them all. Start halfway (5.0-800 for example) and if it still works try using the versions afterwards (5.0-1000, then 5.0-1200 and so on). It is an easy way to filter the search. Or you could use the [Unofficial] Dolphin Bisect Tool to find the version where the issue started occuring which is found at this thread: https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds.
i was using the 60fps code from the wiki, it it listed under gecko codes. And yeah, the crash happens in 5.0-1480 while 5.0 stable runs fine. The oldest dev build ive tested so far is 1410 which still crashes. ill keep looking to see which build this issue started in
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12-16-2016, 07:33 AM
#6
Dark tornado Offline
Mario Expert
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Posts: 62
Threads: 9
Joined: Jan 2016
update: Ive been testing out builds as old as 5.0-1321 and the screen still froze for a few seconds while the music was fine. i doubt this was shader compilation. Can anyone else also test and see if this a dolphin issue and not a me issue?
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12-16-2016, 07:45 AM
#7
Dark tornado Offline
Mario Expert
***
Posts: 62
Threads: 9
Joined: Jan 2016
Nevermind, still froze permanantely on 1321. It seems to happen pretty often when exiting a stage.
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12-16-2016, 05:31 PM
#8
Dark tornado Offline
Mario Expert
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Posts: 62
Threads: 9
Joined: Jan 2016
i was testing on 1112 for about 30 min and it didnt freeze, it did on 1174. this means its a build between 1112 and 1174. cant test for now since the dolphin website gives me an error when trying to download a build.
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