Alright, so...I've been using Dolphin for quite some time now, and constantly tweaking it, especially for individual games. Most of the stuff I play, like Metriod Prime, Star Fox Assault, Viewtiful Joe, Paper Mario, and Tales of Symphonia run just fine. However, two games have been giving me a headache, especially since I've had to rebuild my system since I first started using Dolphin; Star Fox Adventures and Legend of Zelda: Twilight Princess(GC). Both games give me an average of 65% speed, while most other stuff gives me closer to or right at 100%
General options selected are as follows:
Enable Dual Core
Enable Idle Skipping
JIT Recompiler
Lock Threads to Cores
DSP LLE Recompiler
DSP LLE on Thread
Audio Backend: XAudio2
Sample Rate: 48000 Hz
Graphics options selected:
Backend: Direct3D9
Internal Resolution: 2x Native
No Anti-Aliasing
Anisotropic Filtering: 1x
Scaled EFB Copy
Ignore Format Changes
EFB Copies: Texture
Texture Cache Accuracy: Fast
External Frame Buffer: Disable
Disable Per-Pixel Depth
OpenMP Texture Decoder
And, of course, system specs:
Windows 7 Ultimate
Intel i7 870 @ 2.93 GHZ
8GB RAM, DDR3 @ 1333 MHz
nVidia GTX 550 TI 1GB GDDR5
Dolphin version: 3.0-863 x64
Now, I've tried using the Direct3D11 backend, but for some strange reason, it actually causes slowdown for me, along with quite a few other tweaks that I've tried. Even the speed fixes listed here don't seem to do much for those games, which is rather odd...Used to have an ATI Radeon HD 5750, and while Star Fox was still a bit slow, Twilight Princess ran just fine. I'm honestly starting to run out of ideas here XD
EDIT: Forgot to mention I'm not to terribly keen on overclocking...I just get this feeling that I'd end up blowing my processor up or something XD
General options selected are as follows:
Enable Dual Core
Enable Idle Skipping
JIT Recompiler
Lock Threads to Cores
DSP LLE Recompiler
DSP LLE on Thread
Audio Backend: XAudio2
Sample Rate: 48000 Hz
Graphics options selected:
Backend: Direct3D9
Internal Resolution: 2x Native
No Anti-Aliasing
Anisotropic Filtering: 1x
Scaled EFB Copy
Ignore Format Changes
EFB Copies: Texture
Texture Cache Accuracy: Fast
External Frame Buffer: Disable
Disable Per-Pixel Depth
OpenMP Texture Decoder
And, of course, system specs:
Windows 7 Ultimate
Intel i7 870 @ 2.93 GHZ
8GB RAM, DDR3 @ 1333 MHz
nVidia GTX 550 TI 1GB GDDR5
Dolphin version: 3.0-863 x64
Now, I've tried using the Direct3D11 backend, but for some strange reason, it actually causes slowdown for me, along with quite a few other tweaks that I've tried. Even the speed fixes listed here don't seem to do much for those games, which is rather odd...Used to have an ATI Radeon HD 5750, and while Star Fox was still a bit slow, Twilight Princess ran just fine. I'm honestly starting to run out of ideas here XD
EDIT: Forgot to mention I'm not to terribly keen on overclocking...I just get this feeling that I'd end up blowing my processor up or something XD