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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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SMG2 random crashes
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SMG2 random crashes
11-21-2011, 04:59 AM
#1
Seph Offline
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Posts: 135
Threads: 14
Joined: Sep 2011
Hey there,

I get random crashs on SMG2. They are not instantly, I can play for a while but after some time Dolphin hangs and I have to quit it via task manager. So far I didn't find any specific clue why this happens.

My specs are:

i52500k @4.3GHZ
560TI oc
8GB Ram
Asrock Z68

Settings are standard, LLE, skip EFB access is enabled (faster), textures are on fast as well. No threads locked to core (it's faster). Framelimit on auto. 3x res without FSAA.

Oh, and why is it that every revision I tested is actually quite some frames slower than 3.0? Besides the crashes 3.0 is running smooth but all revisions are quirky and slower...aren't they supposed to be better?
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11-21-2011, 07:12 AM
#2
Link_to_the_past Offline
Link on steroids really
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Posts: 1,767
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(11-21-2011, 04:59 AM)Seph Wrote: Hey there,

I get random crashs on SMG2. They are not instantly, I can play for a while but after some time Dolphin hangs and I have to quit it via task manager. So far I didn't find any specific clue why this happens.

My specs are:

i52500k @4.3GHZ
560TI oc
8GB Ram
Asrock Z68

Settings are standard, LLE, skip EFB access is enabled (faster), textures are on fast as well. No threads locked to core (it's faster). Framelimit on auto. 3x res without FSAA.

Oh, and why is it that every revision I tested is actually quite some frames slower than 3.0? Besides the crashes 3.0 is running smooth but all revisions are quirky and slower...aren't they supposed to be better?
Use the latest rev, a change was committed that helps with those random crashes.
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11-21-2011, 07:17 AM
#3
Seph Offline
Member
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Posts: 135
Threads: 14
Joined: Sep 2011
(11-21-2011, 07:12 AM)Link_to_the_past Wrote:
(11-21-2011, 04:59 AM)Seph Wrote: Hey there,

I get random crashs on SMG2. They are not instantly, I can play for a while but after some time Dolphin hangs and I have to quit it via task manager. So far I didn't find any specific clue why this happens.

My specs are:

i52500k @4.3GHZ
560TI oc
8GB Ram
Asrock Z68

Settings are standard, LLE, skip EFB access is enabled (faster), textures are on fast as well. No threads locked to core (it's faster). Framelimit on auto. 3x res without FSAA.

Oh, and why is it that every revision I tested is actually quite some frames slower than 3.0? Besides the crashes 3.0 is running smooth but all revisions are quirky and slower...aren't they supposed to be better?
Use the latest rev, a change was committed that helps with those random crashes.

But the latest rev is worse in performance... Sad Just tested it. I loose about 2 to 8 frames in cricital situations. It#s 202-dirty, isn't it?

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11-21-2011, 07:19 AM
#4
Anti-Ultimate Offline
Above and Beyond
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Do you have LLE on thread enabled ?
If so, disable that, i have experienced the same thing

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11-21-2011, 07:24 AM
#5
Seph Offline
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Posts: 135
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Joined: Sep 2011
(11-21-2011, 07:19 AM)Anti-Ultimate Wrote: Do you have LLE on thread enabled ?
If so, disable that, i have experienced the same thing

Actually yes...and that helped? But isn't it slower without it?
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11-21-2011, 07:35 AM
#6
Anti-Ultimate Offline
Above and Beyond
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Posts: 1,957
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Not for me...

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11-21-2011, 07:42 AM (This post was last modified: 11-21-2011, 08:02 AM by Seph.)
#7
Seph Offline
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Posts: 135
Threads: 14
Joined: Sep 2011
Thanks, I'll test it!
(11-21-2011, 07:42 AM)Seph Wrote: Thanks, I'll test it!

Sadly enough it's slower for me and I get more audio crackle with it disabled. Sad I just compard two or three scenes with it on and off.

EDIT:

Actually it makes the difference between a seamless, almost perfect experience and a shitty one with a constant audio distortions...
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11-21-2011, 09:46 AM
#8
Seph Offline
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Posts: 135
Threads: 14
Joined: Sep 2011
(11-21-2011, 07:42 AM)Seph Wrote: Thanks, I'll test it!
(11-21-2011, 07:42 AM)Seph Wrote: Thanks, I'll test it!

Sadly enough it's slower for me and I get more audio crackle with it disabled. Sad I just compard two or three scenes with it on and off.

EDIT:

Actually it makes the difference between a seamless, almost perfect experience and a shitty one with a constant audio distortions...

So the new revision didn't fix it...but say, could it be that it's somehow related to stars or certain soudeffects appearing?

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