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SMG runs at constant 60 fps but seems to lose frames
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SMG runs at constant 60 fps but seems to lose frames
09-11-2014, 01:31 AM
#1
TuskenRaiderBob
Unregistered
 
Hello All! As it says in the title Super Mario Galaxy runs at 60 fps mostly, but it looks like it's dropping a few frames all of the time despite the fps counter displaying 60. I'm new to emulation with Dolphin.

I have an;
i7 4790K running at 4.6 GHz
16 Gb Corsair Vengeance 1866MHz
AMD R9 290

I'm running Dolphin 4.0.2

In basic settings I've enabled Dual Core and Idle Skipping, Framelimit is set to Auto.
CPU Emulator Engine is JIT Recompiler.
Audio is DSP LLE recompiler and i've ticked DSPLLE on Separate Thread
Misc Settings, use EuRGB60 Mode (PAL 60) is enabled
Graphics: Using Direct3D11, running at 1920 x 1200 (my desktop resolution), then internal res is set to Auto, AA - 8 samples, Anisotropic Filtering is 16x.
Scaled EFB Copy and Per-Pixel Lighting are enabled.
EFB copies are set to Texture.

Any other settings that I should mention?
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Messages In This Thread
SMG runs at constant 60 fps but seems to lose frames - TuskenRaiderBob - 09-11-2014, 01:31 AM
RE: SMG runs at constant 60 fps but seems to lose frames - KHg8m3r - 09-11-2014, 01:47 AM
RE: SMG runs at constant 60 fps but seems to lose frames - pauldacheez - 09-11-2014, 05:42 AM
RE: SMG runs at constant 60 fps but seems to lose frames - TuskenRaiderBob - 09-15-2014, 12:27 AM
RE: SMG runs at constant 60 fps but seems to lose frames - JMC47 - 09-15-2014, 12:50 AM
RE: SMG runs at constant 60 fps but seems to lose frames - TuskenRaiderBob - 09-15-2014, 01:00 AM

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