(10-26-2013, 01:35 AM)Shonumi Wrote: I'm not saying I don't share your opinion (it would be great if everyone could play SMG with HLE audio) but unless you've looked at the code or have some familiarity with the current Zelda ucode HLE implementation, you can't really say anything about how difficult fixing it would be. I've actually studied Dolphin's Zelda ucode HLE implementation quite a bit (trying to implement HLE audio in another GC emulator) but what someone really needs to do is examine how a real DSP treats the ucode on real hardware and base any HLE code off of that. I've said in the past I'd be willing to do this, but I haven't exactly found the time away from other projects.I understand ur point of view... i guess waiting for someone to fix it, buy a new rig or become a developer myself (unlikely) are the only solutions xD.
Im quite sad that with a emulator like this one, the sound, is the main problem, appart from that, this comunity and developers did a good job so far.
Anyways thanks for the replies on my post, at least i get to know what are the real problems behind the audio issues
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