(10-25-2013, 11:51 AM)Shonumi Wrote: SMG 1 or 2 + LLE audio are some of the most CPU intensive scenarios for Dolphin. There's no getting around the fact that only heavily overclocked Intel CPUs (such as the 2500K, 3570K, etc) have been able to consistently maintain fullspeed with SMG1 or 2 under LLE audio. AMD's CPU don't have a high enough single-threaded IPC to do so. That's just the way AMD designs their microarchitecture; single-threaded performance isn't particularly emphasized.ok thanks for the info, so as far as i get it, the problem relies on my cpu. another question is, why does my game runs perfect at 60-63 fps using HLE sound? i tested both zeldas for wii and both work great on HLE and the game emulation is at 100% full time the sound works great aswell, even SMG on HLE works great with graphics maxed out i run with constant 60 fps, the sound works aswell, the problem is just the music that stops after 5 minutes or so, why dont dolphin developers try to fix this problem on HLE audio since its less demanding on the cpu? Ive been reading that most people have this problem, unless they have a intel gaming rig with the latest intel cpus, otherwise they cant play this game and others properly. Not all of us have the possibility to have an intel gaming rig, so what makes sense its to make an emulator that works great for everybody in all the cpus ( minimum 4 cores ofc) so that most of the comunity can enjoy playing wii games on computer. Im not a developer, i have no idea how this works but what i see is:
Modern PC games tend to rely greatly on the GPU for most of their performance. Emulators, on the other hand, generally rely a lot on the CPU. You can find cases reversing the previous statements, but not usually.
Now, you can use what's called the "VBeam Trick" (google "dolphin emu VBeam trick" or something to that effect). The VBeam Speed hack in Dolphin under LLE audio may allow the audio at least to play fullspeed, even if the FPS is less than fullspeed. 50~54 FPS under LLE audio is quite playable imo, but that's subjective. It's better than nothing, however. A more desperate attempt at running SMG1 or 2 fullspeed under LLE audio would be to dump the PAL versions (which run at 50 FPS as their fullspeed frame rates). Sounds crazy (and it is) but cheaper than buying a new mobo + CPU.
HLE= works great in older and new cpus appart from a few sound issues in some games, that i think wouldnt be that hard to fix
LLE= works bad in most of cpus, only people with the latest intel cpus can play on it with constant 90% to 100% emulation.
I think the solution its not hard to see, if HLE had their sound issues fixed, alot more people in this comunity could actually play this emulator at 100%.
btw sry for my english.