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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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SMG and SMG 2 audio problems using LLE
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SMG and SMG 2 audio problems using LLE
10-25-2013, 04:56 AM
#3
Polcari
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(10-25-2013, 04:27 AM)Link_to_the_past Wrote: With 4.0.1 use opengl with vertex streaming hack and lle on thread with every other setting default. If that doesn't help, only switching to an Intel system will help you, since a haswell cpu 4670k for example can match and probably surpass your cpu at stock clocks without any overclocking in dolphin, and if you overclock you will have zero issues. I have a 2500k sandybridge at 4,2 and have almost constant 60fps with lle using the settings i suggested above.
with the options you said i have around 50 to 54 fps but the sound keeps lagging as usual, and my cpu is already overclocked from 3.6 to 4.8 and has 8 cores, i can play battlefield 4 ( beta) with ultra settings with 48 -50 stable fps and i cant play this emulator decently when i enable the LLe sound -.- ( hard to believe)...
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Messages In This Thread
SMG and SMG 2 audio problems using LLE - Polcari - 10-25-2013, 03:53 AM
RE: SMG and SMG 2 audio problems using LLE - Link_to_the_past - 10-25-2013, 04:27 AM
RE: SMG and SMG 2 audio problems using LLE - Polcari - 10-25-2013, 04:56 AM
RE: SMG and SMG 2 audio problems using LLE - DJBarry004 - 10-25-2013, 05:55 AM
RE: SMG and SMG 2 audio problems using LLE - rokclimb15 - 10-25-2013, 07:37 AM
RE: SMG and SMG 2 audio problems using LLE - Shonumi - 10-25-2013, 11:51 AM
RE: SMG and SMG 2 audio problems using LLE - Polcari - 10-25-2013, 10:33 PM
RE: SMG and SMG 2 audio problems using LLE - Link_to_the_past - 10-25-2013, 11:29 PM
RE: SMG and SMG 2 audio problems using LLE - Shonumi - 10-26-2013, 01:35 AM
RE: SMG and SMG 2 audio problems using LLE - Polcari - 10-26-2013, 02:35 AM

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