(11-26-2013, 03:28 PM)Shonumi Wrote:I'm not sure about abnormal. I have a i7-2600k CPU overclocked to 4.7GhZ (which is faster than any 4th generation Intel i7 stock out there for gaming according to Tom's Hardware) and while OpenGL does *work* at 30fps for Xenoblade Chronicles on Dolphin 4.0.1, it can't handle *any* anti-aliasing without frame drops. Also, OpenGL does get lag drops during fights unlike what the wiki says. DirectX9/11 are actually better for me since I can at least get good AA/AF and the frame drops are less frequent.(11-26-2013, 02:25 PM)drhycodan Wrote: Simple, the latest builds of Dolphin require any CPU that isn't Haswell to be at least at 4ghz. Because Dolphin is now getting more and more accurate, so therefore requires more and more CPU power to run things full speed.
But games like Kirby Epic Yarn and Xenoblade Chronicles run just fine on my CPU, which is certainly not a Haswell CPU and certainly not OC'ed to 4GHz (and yes, with the latest revisions). The OP's situation is abnormal.
@EvanOz85 - Could you perhaps post screenshots of CPU-Z running on your computer?
I would say to lower fps to 30 in the options as a settings cap, your eyes really can only perceive 30, the difference isn't really that big. Try the DX11 implementation and see if it is faster, though it may not since OpenGL actually functions well on NVidia cards for Dolphin according to a post I read.
Also, make sure you don't have an integrated graphics card running as well, I know there's issues with integrated graphics cards overriding the discrete. Alot of the new processors come with integrated graphics cards now. Open up Device Manager and see if there's an Intel HD Graphics somewhere, if so, disable it(*with care, I remember that when I disabled it on my laptop I had to hard shutdown via pulling the battery out since it Explorer was using the Intel by default and I got a black screen, it switched to using the discrete on restart)
I think the frame limit may work. Without a frame limit in Xenoblade Chronicles in 4.0.1, I get 15 frames per second. Yes, LOWER fps without the frame limit. But when I enable the frame limit, I get 30 fps. May be a bug with 4.0.1
