(11-25-2013, 02:15 PM)drhycodan Wrote: Actually, his CPU is an Ivy Bridge-E, not Haswell. Still, though, it's still a very fast cpu, just slightly slower than Haswell per clock.
Ooops... Although technically, I never said his CPU was Haswell, just that Haswell does very well with Dolphin :p My bad anyway, Intel needs consistent product naming schemes.
Ivy Bridge-E CPUs don't have the microarchitecture changes that make Haswell run so fast for Dolphin, so there's still going to be that huge gap between its performance and Haswell. Like I said, other applications don't see the crazy boost that Haswell brings to Dolphin, so while other benchmarks might show Ivy Bridge-E being slightly behind Haswell, it's probably not going to be the case for Dolphin. Still, 3.7GHz should be enough, at least for KEY and Xenoblade Chronicles, so something's up here.
@EvanOz85 - Your settings look fine. For Xenoblade Chronicles, set your Framelimit to Auto, Audio tends to run into some issues (sounds too fast, causes drops in battle). You should switch to OpenGL and enable the Vertex Streaming Hack; this is much faster than Direct3D9 (which is deprecated in the latest stable builds and removed in the latest development builds). It could also be the case where your GPU isn't kicking in properly. IIRC, Dolphin uses the GPU in such a way that some GPUs will stay "idling" at lower clocks. Grab something like GPU-Z or some other program that measures GPU activity and see if you're staying on the low-end of things when you shouldn't be. A cheap solution is to just raise your IR and AA to stress the GPU, thus taking it out of idling, but the real solution is to tell your GPU (in Nvidia's control panel) to "Prefer maxiumum performance" in your Power Management settings.
EDIT: Beaten by Paul about OGL + VSH
