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Smash Bros. Melee Open GL Crash
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Smash Bros. Melee Open GL Crash
12-24-2013, 11:45 AM
#10
MattGV Offline
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Posts: 5
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Joined: Dec 2013
I just tried Open GL rendering with 3.0 and it worked. Why is 4.0.2 giving me problems?


(12-08-2013, 10:21 AM)pauldacheez Wrote: 99% of game-not-starting issues aren't related to whether it's a GC or Wii game, and the vast majority of that 1% remainder are cases where only Wii games are broken (usually due to issues with files in the emulated NAND).

Anyhoo, I'd guess that either OpenGL is broken on the Intel HD 4000 or you guys are just running old/new-but-buggy Intel GPU drivers. Upgrade or downgrade your drivers as necessary.
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Messages In This Thread
Smash Bros. Melee Open GL Crash - MattGV - 12-07-2013, 05:08 PM
RE: Smash Bros. Melee Open GL Crash - DJBarry004 - 12-08-2013, 12:50 AM
RE: Smash Bros. Melee Open GL Crash - MattGV - 12-08-2013, 02:37 AM
RE: Smash Bros. Melee Open GL Crash - XxZombiePikachu - 12-08-2013, 03:21 AM
RE: Smash Bros. Melee Open GL Crash - MattGV - 12-08-2013, 04:04 AM
RE: Smash Bros. Melee Open GL Crash - DJBarry004 - 12-08-2013, 04:23 AM
RE: Smash Bros. Melee Open GL Crash - XxZombiePikachu - 12-08-2013, 05:35 AM
RE: Smash Bros. Melee Open GL Crash - MattGV - 12-08-2013, 07:51 AM
RE: Smash Bros. Melee Open GL Crash - pauldacheez - 12-08-2013, 10:21 AM
RE: Smash Bros. Melee Open GL Crash - MattGV - 12-24-2013, 11:45 AM
RE: Smash Bros. Melee Open GL Crash - JMC47 - 12-24-2013, 12:39 PM
RE: Smash Bros. Melee Open GL Crash - KHg8m3r - 12-25-2013, 03:37 AM

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