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Smash Bros. Melee Open GL Crash
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Smash Bros. Melee Open GL Crash
12-07-2013, 05:08 PM
#1
MattGV Offline
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Posts: 5
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Joined: Dec 2013
I'm somewhat new to the whole Dolphin scene, but I have plenty of emulator experience. Anyways, the only game I have to play right now is Melee and whenever I use Open GL as my graphics option, the game freezes at the same spot every time. The intro sequence plays fine, but it will also not go into the demo either. Here's a screen cap of where it freezes every time: http://imgur.com/g87XJDW

I tried using D3D9 and D3D11 as well. 11 is incredibly slow in general while 9 works well in 1v1 matches on certain stages, and not so well on others.

Anyone have any advice?
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Messages In This Thread
Smash Bros. Melee Open GL Crash - MattGV - 12-07-2013, 05:08 PM
RE: Smash Bros. Melee Open GL Crash - DJBarry004 - 12-08-2013, 12:50 AM
RE: Smash Bros. Melee Open GL Crash - MattGV - 12-08-2013, 02:37 AM
RE: Smash Bros. Melee Open GL Crash - XxZombiePikachu - 12-08-2013, 03:21 AM
RE: Smash Bros. Melee Open GL Crash - MattGV - 12-08-2013, 04:04 AM
RE: Smash Bros. Melee Open GL Crash - DJBarry004 - 12-08-2013, 04:23 AM
RE: Smash Bros. Melee Open GL Crash - XxZombiePikachu - 12-08-2013, 05:35 AM
RE: Smash Bros. Melee Open GL Crash - MattGV - 12-08-2013, 07:51 AM
RE: Smash Bros. Melee Open GL Crash - pauldacheez - 12-08-2013, 10:21 AM
RE: Smash Bros. Melee Open GL Crash - MattGV - 12-24-2013, 11:45 AM
RE: Smash Bros. Melee Open GL Crash - JMC47 - 12-24-2013, 12:39 PM
RE: Smash Bros. Melee Open GL Crash - KHg8m3r - 12-25-2013, 03:37 AM

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