• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Custom Texture Projects v
« Previous 1 … 8 9 10 11 12 Next »

Smash 3 HD Remix for Brawl/PM: Feb 4
View New Posts | View Today's Posts

Pages (2): 1 2 Next »
Thread Rating:
  • 2 Vote(s) - 4.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Threaded Mode
Smash 3 HD Remix for Brawl/PM: Feb 4
09-27-2015, 09:33 PM (This post was last modified: 02-04-2016, 07:39 PM by Layell.)
#1
Layell Offline
Junior Member
**
Posts: 12
Threads: 1
Joined: May 2015
Information

This project is based on the Smash 3 and Smash 3C projects over on smashboards. These Smash 3 projects aim to update Brawls dreary art style and turn it into something more akin to Smash 4 while remaining faithful to the characters original games. To that end I have redrawn many of the 3/3C source texture files to 4x their original size to ensure Brawl and Project M look better than ever before.

Screenshots and Comparisons
Screenshots with the Smash 4 style shader
A good idea of how the project looks ingame, I'll try to update this as necessary with new characters.

Downloads

First make sure you have the Brawl/PM HD Retexture Pack already as I designed it to be patched over in order to keep as many assets HD as possible.

[Image: FCfD9O9.png]
Full Pack
Netplay Pack

The full pack comes in two parts, the files you would load in Dolphin the same way you would for the PM retexture pack, and the fighter files with added effects you can put in the PM virtual SD card or iso. The netplaypack doesn't include some special specs and rimlights to prevent deysnch effect, but it still looks very lovely. The netplay pack has a few characters not included.

PM Extra Content - Full Pack Only

[Image: 0QeCzbv.png][Image: zTQonfj.png]

PM Extra Content - Full/Netplay

[Image: 7fwPVUe.png]

[Image: IRWgMNd.png]

Full Pack
Netplay Pack

The Full Brawl pack requires a virtual SD card like the PM pack (or you could patch the iso if you want). The netplay pack has a few effects removed because that pack cannot have any edited fighter files.

Brawl Full Pack Extra Content

[Image: yXSotzR.png]

Progress Chart

I'll be using this to give an idea of what characters I'm working on at the moment.

The Smash 4 Shader for PM

Some shaders made by Ed94, really add in the bloom and colours!

Credits:
-Everyone in the main Smash Bros HD Texture pack, especially Yami 2b
-The Smash 3 team for assets provided
-My fellow Smash 3C team members for providing assets or texturing HD assets to begin with

Let me know what you all think, any comments are appreciated and help is always wanted for those who'd like to lend a hand.
Find
Reply
09-27-2015, 10:31 PM
#2
Garteal Offline
「Lab Mem. 004」
********
Global Moderators
Posts: 2,095
Threads: 24
Joined: Aug 2011
Not sure how I feel about Samus being less shiny and Mario being less detailed, but I do see potential and it's definitely an interesting project.
Moved to the HD Texture forum.
Find
Reply
09-29-2015, 03:58 AM
#3
Gamerz Offline
Junior Member
**
Posts: 36
Threads: 8
Joined: Mar 2015
Go go OP! Looks great, agree with @Garteal thou.
Find
Reply
09-29-2015, 12:56 PM
#4
Layell Offline
Junior Member
**
Posts: 12
Threads: 1
Joined: May 2015
Regarding Mario I am following his standard/modern design. If anything Brawls model is the outlier, and in no actual Mario games does he get denim even close to that design. As for Samus if you'd like the spec maps are there to delete but the added saturation, and rimlight effect (which was also shown in the brawl texture I showed) more than makes up for a little less shine. Anyone is free to delete the specs in Samus' folder, but I would say it makes it a bit too bright since the textures aren't as pale any more.

Anyways I have Roy and Jigglypuff almost ready for a coming week, and eventually OoT Ganondorf will be ready by TEMSVL of smashboards.
Find
Reply
10-03-2015, 02:45 AM
#5
Gamerz Offline
Junior Member
**
Posts: 36
Threads: 8
Joined: Mar 2015
(09-29-2015, 12:56 PM)Layell Wrote: Regarding Mario I am following his standard/modern design. If anything Brawls model is the outlier, and in no actual Mario games does he get denim even close to that design. As for Samus if you'd like the spec maps are there to delete but the added saturation, and rimlight effect (which was also shown in the brawl texture I showed) more than makes up for a little less shine. Anyone is free to delete the specs in Samus' folder, but I would say it makes it a bit too bright since the textures aren't as pale any more.

Anyways I have Roy and Jigglypuff almost ready for a coming week, and eventually OoT Ganondorf will be ready by TEMSVL of smashboards.

Noice~ can't wait.
Find
Reply
11-01-2015, 05:21 PM
#6
Stache
Unregistered
 
Great project. I'm looking forward to the finished thing. However it seems that your download link (for the PM version at least) is not working. Could you supply a reupload or a mirror? Thanks
Reply
11-02-2015, 02:15 AM
#7
rlaugh0095 Offline
God of Conquest
****
Posts: 519
Threads: 28
Joined: Oct 2013
I've been messing around with smashes textures myself. I've added some material mapping to some stages.
Find
Reply
11-02-2015, 03:45 AM
#8
UmbraWitchJeanne Offline
RBF Addict
**
Posts: 47
Threads: 2
Joined: May 2015
It looks more like an HD Melee than it does Smash 4.

Regardless, I think it's looking pretty decent, and leaps and bounds better than the actual Brawl/Project M textures.
Was gonna call my friends and get 'em all together
I was gonna go and start a band
But everything I wanna do, it's already been done
Why would I wanna go and do it again?
Find
Reply
11-04-2015, 01:51 AM (This post was last modified: 11-04-2015, 02:28 AM by Layell.)
#9
Layell Offline
Junior Member
**
Posts: 12
Threads: 1
Joined: May 2015
(11-01-2015, 05:21 PM)Stache Wrote: Great project. I'm looking forward to the finished thing. However it seems that your download link (for the PM version at least) is not working. Could you supply a reupload or a mirror? Thanks

Oof that is because I changed the file name to accommodate the netplay specific pack I've been cooking up, and that messed up the url. Fixed.

(11-02-2015, 02:15 AM)rlaugh0095 Wrote: I've been messing around with smashes textures myself. I've added some material mapping to some stages.

That is very cool, and I'd certainly like to try it with my pack. You should post it here, or the HD Brawl/PM texture thread, or just make you're own thread!

EDIT: I have added the netplay pack to the OP!

(11-02-2015, 03:45 AM)UmbraWitchJeanne Wrote: It looks more like an HD Melee than it does Smash 4.

Regardless, I think it's looking pretty decent, and leaps and bounds better than the actual Brawl/Project M textures.

Thanks a ton, as for looking more like HD Melee, I added a little shader pack by Ed94 in my first post, along with some screenshots of that, I've enjoyed my use of it (since I totally cannot figure out making my own shaders at all).
Find
Reply
11-04-2015, 12:36 PM
#10
UmbraWitchJeanne Offline
RBF Addict
**
Posts: 47
Threads: 2
Joined: May 2015
Holy crap, the SSB4 shader makes it look even better!
Was gonna call my friends and get 'em all together
I was gonna go and start a band
But everything I wanna do, it's already been done
Why would I wanna go and do it again?
Find
Reply
« Next Oldest | Next Newest »
Pages (2): 1 2 Next »


  • View a Printable Version
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma