Game runs well with the Direct3D9 x64 plugin, but with graphical glitches.
Game looks correct when running the OpenGL x64 plugin, but runs slower (40 frames, roughly(?) )
What happens it it seems that the wrong part of the model has "priority" and pops infront of a model which it shouldn't. Hard to convey with a picture, but it's what I got.
Tested with melee and windwaker
http://i.imgur.com/CWmSLRL.jpg
I'm using revision 6515, which is faster when playing on my native resolution, as compared to the most recent revision.
Game looks correct when running the OpenGL x64 plugin, but runs slower (40 frames, roughly(?) )
What happens it it seems that the wrong part of the model has "priority" and pops infront of a model which it shouldn't. Hard to convey with a picture, but it's what I got.
Tested with melee and windwaker
http://i.imgur.com/CWmSLRL.jpg
I'm using revision 6515, which is faster when playing on my native resolution, as compared to the most recent revision.