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SMAA and FXAA antialiasing
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SMAA and FXAA antialiasing
10-31-2013, 11:19 AM (This post was last modified: 10-31-2013, 11:20 AM by Link_to_the_past.)
#11
Link_to_the_past Offline
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(10-31-2013, 11:15 AM)Gir Wrote: FXAA blurs the textures making them less sharp, FXAA Bad for textures, Good for Polygons... best to stick with MSAA .
MSAA can cause graphic glitches though in various games in dolphin unlike FXAA which is quite safe.
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10-31-2013, 11:38 AM
#12
Shonumi Offline
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Link_to_the_past Wrote:MSAA can cause graphic glitches though in various games in dolphin unlike FXAA which is quite safe.

Are you sure you don't mean SSAA? MSAA has been completely bug-free in the 2+ years I've been using Dolphin. I know for a fact that SSAA messes up games, at least the OpenGL backend's implementation of SSAA.
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10-31-2013, 08:15 PM
#13
Link_to_the_past Offline
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(10-31-2013, 11:38 AM)Shonumi Wrote:
' Wrote:MSAA can cause graphic glitches though in various games in dolphin unlike FXAA which is quite safe.

Are you sure you don't mean SSAA? MSAA has been completely bug-free in the 2+ years I've been using Dolphin. I know for a fact that SSAA messes up games, at least the OpenGL backend's implementation of SSAA.
https://code.google.com/p/dolphin-emu/issues/list?can=1&q=msaa&colspec=ID+Type+Status+Priority+Milestone+Owner+Summary&cells=tiles
There were issues with MSAA and a lot were fixed along the way. I don't know if any is left now to be sincere.
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