I recently got a new motherboard and processor, and was excited to try out Dolphin.
I downloaded the latest revision (4843), and started playing Wind Waker.
I had my settings to bare minimum because my previous processor wasn't that great.
After playing for a few minutes I started to notice the game slow down.
I quit playing and started playing Luigi's Mansion.
It was having the same problem. It'd run fine at 30 FPS for a few minutes.
This started me on a long and tireless time of testing revisions.
I had previous revisions, so I started trying them out.
Some would work, some would have the same problem.
After lots of fooling around, I narrowed it down to around 4264 and 4267.
I played Luigi's Mansion for over 30 minutes in 4264 and all was fine.
I started playing in 4267 and 5 minutes later my FPS dropped to 29 FPS.
A few minutes later, and it was down to 25 FPS.
The note for 4267 reads: OGL: also show driver warnings on release builds.
I can't see how something like that would affect performance.
Every build I tried higher than 4267 suffered from the same problem.
I guess I'm stuck on 4264, until whatever is happening is fixed.
Here are the settings I was using, when I was testing all kinds of revisions.
I didn't change any of the settings between testing revisions.
JIT Recompiler
DSP LLE Recompiler
XAudio 2
Open GL
1x Native Resolution
Anti Aliasing Off
Anisotropic Filtering 1x
Everything else set to defaults
I guess I should note that I tried HLE and LLE at different parts with the more current revisions, and was still having the same problem.
I downloaded the latest revision (4843), and started playing Wind Waker.
I had my settings to bare minimum because my previous processor wasn't that great.
After playing for a few minutes I started to notice the game slow down.
I quit playing and started playing Luigi's Mansion.
It was having the same problem. It'd run fine at 30 FPS for a few minutes.
This started me on a long and tireless time of testing revisions.
I had previous revisions, so I started trying them out.
Some would work, some would have the same problem.
After lots of fooling around, I narrowed it down to around 4264 and 4267.
I played Luigi's Mansion for over 30 minutes in 4264 and all was fine.
I started playing in 4267 and 5 minutes later my FPS dropped to 29 FPS.
A few minutes later, and it was down to 25 FPS.
The note for 4267 reads: OGL: also show driver warnings on release builds.
I can't see how something like that would affect performance.
Every build I tried higher than 4267 suffered from the same problem.
I guess I'm stuck on 4264, until whatever is happening is fixed.
Here are the settings I was using, when I was testing all kinds of revisions.
I didn't change any of the settings between testing revisions.
JIT Recompiler
DSP LLE Recompiler
XAudio 2
Open GL
1x Native Resolution
Anti Aliasing Off
Anisotropic Filtering 1x
Everything else set to defaults
I guess I should note that I tried HLE and LLE at different parts with the more current revisions, and was still having the same problem.