Put texture cache to fast, use HLE audio, and use EFB2Texture when you can.
OpenGL is notoriously bad at EFB2Ram at higher internal resolutions, that's my best guess. Or your graphics card isn't kicking into high power maybe?
OpenGL is notoriously bad at EFB2Ram at higher internal resolutions, that's my best guess. Or your graphics card isn't kicking into high power maybe?
