• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 558 559 560 561 562 ... 1190 Next »

Slow gameplay regardless of options
View New Posts | View Today's Posts

Pages (2): 1 2 Next »
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Slow gameplay regardless of options
05-11-2014, 10:19 AM (This post was last modified: 05-11-2014, 10:57 AM by Kurspeh.)
#1
Kurspeh Offline
Junior Member
**
Posts: 8
Threads: 1
Joined: May 2014
Question 
I have a lot of stuttering and dropped frames while emulating both gamecube (slow) and wii games (unplayable), regardless of settings. I see other people have gotten it to run fine (on high settings), with similar specs to mine (or even, worse specs). I can't get mine to run even on the lowest settings at higher than average of 28 FPS (which drops to 15 FPS in cluttered spots of the game). Is there something I'm missing? Any ideas on what my issue is? Thanks.
Find
Reply
05-11-2014, 11:25 AM
#2
DJBarry004 Offline
Don't even bother...
*******
Posts: 2,456
Threads: 33
Joined: Sep 2013
Games? Dolphin builds used? Don´t expect that 2500K to perform well on actual builds.

(This is for everyone who sees this).

I wrote this once, but I´ll write it down here again (and more detailed, too): DON´T look for YT Dolphin tutorials (nor gameplays), those people all use OLD builds that are NOT LONGER supported. Due to this fact, this is why you see a Phenom CPU running any demanding game at fullspeed (and even using old builds it has lots of drops, but whatever...).
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
Find
Reply
05-11-2014, 11:31 AM
#3
Kurspeh Offline
Junior Member
**
Posts: 8
Threads: 1
Joined: May 2014
I've tried Zelda Windwaker, Zelda Twilight Princess, Mario Kart Double Dash, and Smash Bros Melee. I've tried both x64 and x86 versions of 4.0-1546 when the 4.0.2 release wasn't working at first, but that didn't seem to improve anything.
Find
Reply
05-11-2014, 11:45 AM
#4
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,542
Threads: 29
Joined: Feb 2013
The 2500K should perform reasonably well in most games. But if you're not seeing a speedboost in them in newest builds vs 4.0.2, especially Wind Waker, then something's wrong.

Wind Waker, Melee and Double Dash should run full speed on that computer regardless of overclocking.
Find
Reply
05-11-2014, 12:00 PM
#5
Kurspeh Offline
Junior Member
**
Posts: 8
Threads: 1
Joined: May 2014
https://drive.google.com/file/d/0BxDq_Q72e_tvYXBKdjR0aDJCZW8/edit
Here is a screenshot of my current settings, though I've tried several different settings.
Find
Reply
05-11-2014, 12:22 PM
#6
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,542
Threads: 29
Joined: Feb 2013
LLE audio plus EFB2Ram + Safe Texture Cache. GG.
Find
Reply
05-11-2014, 12:32 PM (This post was last modified: 05-11-2014, 12:40 PM by Kurspeh.)
#7
Kurspeh Offline
Junior Member
**
Posts: 8
Threads: 1
Joined: May 2014
(05-11-2014, 12:22 PM)JMC47 Wrote: LLE audio plus EFB2Ram + Safe Texture Cache. GG.
I just did another test changing these settings and I still have the same issues. There was maybe a slight improvement but if so it was only 3 or 4 fps.
EDIT: So I have found that Direct3D11 seems to run smoothly with only the occasional 26fps for a second. Not sure why I wasn't getting this before. Although it is technically fixed, I would still like to find out why the other video options aren't working as well as they should
Find
Reply
05-11-2014, 01:10 PM
#8
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,542
Threads: 29
Joined: Feb 2013
Put texture cache to fast, use HLE audio, and use EFB2Texture when you can.

OpenGL is notoriously bad at EFB2Ram at higher internal resolutions, that's my best guess. Or your graphics card isn't kicking into high power maybe?
Find
Reply
05-11-2014, 01:17 PM
#9
Kurspeh Offline
Junior Member
**
Posts: 8
Threads: 1
Joined: May 2014
Even with EFB2Texture set in opengl I still had the lag. Is there something I could do about my graphics card not kicking into high power? I haven't overclocked anything on my PC if that's what you mean.
Find
Reply
05-11-2014, 02:12 PM
#10
pauldacheez Offline
hot take: fascism is bad
*******
Posts: 1,527
Threads: 1
Joined: Apr 2012
Whenever someone asks about GPU idling issues, I point them here: https://forums.dolphin-emu.org/Thread-unofficial-laptop-performance-guide

tl;dr, fuck around with your GPU drivers so that the GPU avoids any sort of power-saving mode when Dolphin's open.
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
----------------------------------------
<@Lioncash> pauldachz in charge of shitposting :^)
Website Find
Reply
« Next Oldest | Next Newest »
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode