(10-11-2016, 01:24 PM)frozenwings Wrote: Thanks!Well I'd assume that's what would be good to do if you can't upscale. So no argument from me.
The portraits was sort of a lose/lose situation that we ultimately had to make a tough call on. We would have loved to stick with the originals, unfortunately we lack the skill to upscale them properly, so we were forced to use official artwork.
(10-11-2016, 01:24 PM)frozenwings Wrote: We messed around with the audio, unfortunately there doesn't seem to be a way to play the sample audio files on pc. Which obviously means there isn't a way to convert the mp3s we have from the original (DC) game back to the .samp format. There doesn't appear to be a whole lot of work being done on it either. There looks to be a few different ways to replace DSP files on an image file, but those don't really help us out here.Well I have literally spent an entire day looking into both the GC formats and the Original DC format.
We've both been pretty busy with other stuff too lately, so it's up in the air when we'll be back to doing anything new here.
There are official tools (dspadpcm) to encode dsp audio, even an audacity plugin. So finding an FLAC copy of the soundtrack and encoding some better versions of the intro/title/credits/ending music is easily possible. Though DSP audio supports higher sample rates, that will affect fidelity, not quality.
As for the other music. It appear the Dreamcast also used seperated audio files. I have a feeling this is due to the fact that music could change based on the situation, along with the fact this reduces filesize.
The real problem is that googling has given me rays of hope and taken them away again as lots of old tools and files specifically for SoA have been taken down. HCS64 has kept the official tools, but there's nothing specific for SoA. There's still a Model Viewer for the DC version. But eh.
I've spent all day on this, my brain hurts. I have some theories about the sample/info files, but it will require some work. And the magic/skill streams are pretty much the same on DC (4-bit, 22khz streams) so there's nothing to be gained there sadly.