Some other results for anyone else experiencing similar issues. I found that by switching to OpenGL for rendering the frame rate did not drop during cutscenes and there were only some minor audio issues. Direct3D11 largely resulted in everything showing up black with no textures (weird, see attachment), and Direct3D9 had huge frame rate drops during cut scenes. The short version is AX HLE builds combined with OpenGL for rendering are the best way to make this game playable.
Thread Rating:
|
Skies of Arcadia + Current Hardware
|
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)
