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Simulating Pointer with Gyro motion?
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Simulating Pointer with Gyro motion?
05-02-2023, 02:57 AM
#3
the_importer Offline
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(05-01-2023, 03:42 PM)JosJuice Wrote: Dolphin supports aiming using accel+gyro or aiming using a stick, but not both at once. If you want to use the former, make sure that Motion Input > Accelerometer and Motion Input > Gyroscope are both set up, then turn on Motion Input > Point > Enable.

Well I can tell you that mapping the my right analog stick with everything regarding real motion is turned off does not work. As for real motion, it sort of works if I physically rotate my controller, the cursor will move to a different corner of the screen.

Here's my motion control setup for New Play Control Pikmin:

[Image: 01.png]


[Image: 02.png]

[Image: 03.png]

[Image: 04.png]

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[Image: 06.png]
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Messages In This Thread
Simulating Pointer with Gyro motion? - the_importer - 05-01-2023, 12:40 PM
RE: Simulating Pointer with Gyro motion? - JosJuice - 05-01-2023, 03:42 PM
RE: Simulating Pointer with Gyro motion? - the_importer - 05-02-2023, 02:57 AM
RE: Simulating Pointer with Gyro motion? - JosJuice - 05-02-2023, 03:46 AM
RE: Simulating Pointer with Gyro motion? - the_importer - 05-02-2023, 01:01 PM

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