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Simulating Pointer with Gyro motion?
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Simulating Pointer with Gyro motion?
05-01-2023, 12:40 PM
#1
the_importer Offline
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So after a few years of using my 8BitDo SN30 Pro 2 controllers for PC gaming, I found out that they had Gyromotion in them Tongue

Now, I'm trying to reduce the need of using my Wiimotes on my PC and use my SN30 Pro 2 for everything that I can. For games that simply needed to use Gyro, tilting and shaking, it was easy enough to make profiles for those games, the main issue is for pointing. I'm not trying to replace Wiimotes for shooters like the House of the Dead games, but I'm trying to replicate the Switch controls of Pikmin 3 Deluxe for New Player Control Pikmin 1 & 2 and the Switch controls of Metroid Prime Remastered for Metroid Prime Trilogy (2 & 3).

In short, I'm looking to emulated full pointer on the right analog stick as well as using Gyro for aiming assist. Is that even possible?

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Messages In This Thread
Simulating Pointer with Gyro motion? - the_importer - 05-01-2023, 12:40 PM
RE: Simulating Pointer with Gyro motion? - JosJuice - 05-01-2023, 03:42 PM
RE: Simulating Pointer with Gyro motion? - the_importer - 05-02-2023, 02:57 AM
RE: Simulating Pointer with Gyro motion? - JosJuice - 05-02-2023, 03:46 AM
RE: Simulating Pointer with Gyro motion? - the_importer - 05-02-2023, 01:01 PM

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