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Silent Hill : Shattered Dreams (USA)
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Silent Hill : Shattered Dreams (USA)
12-15-2009, 03:31 AM
#191
Apostacious Offline
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(12-15-2009, 03:27 AM)WhiteZero Wrote: 4694 was a commit to fix something that was breaking this game. Check out my build (or someone else's) if you want to test it.

Thanks for the info Whitezero. Smile do you know if anything was improved?
My Specs: AMD Phenom II x4 940 3.0ghz - w7/Ubuntu 11.04
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12-15-2009, 03:35 AM
#192
WhiteZero Offline
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(12-15-2009, 03:31 AM)Apostacious Wrote:
(12-15-2009, 03:27 AM)WhiteZero Wrote: 4694 was a commit to fix something that was breaking this game. Check out my build (or someone else's) if you want to test it.

Thanks for the info Whitezero. Smile do you know if anything was improved?

I just briefly started the game up. D3D9 now works. Big Grin
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12-15-2009, 03:42 AM
#193
pahncrd Offline
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(12-15-2009, 03:27 AM)WhiteZero Wrote: 4694 was a commit to fix something that was breaking this game. Check out my build (or someone else's) if you want to test it.

I'm getting missing text again with this one, even with safe cache on. There was not missing text in 4682 with safetexture fix.
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12-15-2009, 03:44 AM (This post was last modified: 12-15-2009, 03:45 AM by Apostacious.)
#194
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(12-15-2009, 03:42 AM)pahncrd Wrote:
(12-15-2009, 03:27 AM)WhiteZero Wrote: 4694 was a commit to fix something that was breaking this game. Check out my build (or someone else's) if you want to test it.

I'm getting missing text again with this one, even with safe cache on. There was not missing text in 4682 with safetexture fix.

Spellforce was doing that hack, he need to comit what he did to fix it.

And really d3d works without the flashlight corruption?
My Specs: AMD Phenom II x4 940 3.0ghz - w7/Ubuntu 11.04
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12-15-2009, 04:00 AM
#195
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(12-15-2009, 03:44 AM)Apostacious Wrote:
(12-15-2009, 03:42 AM)pahncrd Wrote:
(12-15-2009, 03:27 AM)WhiteZero Wrote: 4694 was a commit to fix something that was breaking this game. Check out my build (or someone else's) if you want to test it.

I'm getting missing text again with this one, even with safe cache on. There was not missing text in 4682 with safetexture fix.

Spellforce was doing that hack, he need to comit what he did to fix it.

And really d3d works without the flashlight corruption?

There is still major corruption in d3d. Undecided
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12-15-2009, 04:03 AM (This post was last modified: 12-15-2009, 04:06 AM by WhiteZero.)
#196
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yeah. And for some reason, Harry won't stop walking (in one direction or the other) for me... using real wiimote and nunchuck
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12-15-2009, 04:39 AM
#197
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The way I fix missing text is really not the proper way so The committer will never use it.but anyway I already told them about the exact problem.

anygame that has missing text maybe can use my method to temporary fix (but I have to know first which texture has problem).and again any game that stop in loading screen I think I can fix it... (if it not the black screen of death )
[color=#FF1493]My Skydrive[/color]
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12-15-2009, 08:53 AM
#198
lonerwolfie Offline
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Then try to fix cursed mountain... it loads all up untill the menue (but it dies there)
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12-15-2009, 10:14 AM
#199
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I cant remove the windows cursor from 3D9.. already used "HIDE CURSOR : AUTO and Always".

Kind anoying,..
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12-15-2009, 10:49 AM
#200
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finally got my dongle and finished my sensor bar, there's no way im not finishing this game today xD Everything is installed and running.

trying spellforce's latest build.
My Specs: AMD Phenom II x4 940 3.0ghz - w7/Ubuntu 11.04
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