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Silent Hill : Shattered Dreams (USA)
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Silent Hill : Shattered Dreams (USA)
12-14-2009, 03:51 PM
#181
lonerwolfie Offline
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(12-14-2009, 03:46 PM)thagerty Wrote: Guys...game seems to work fine for me until I get a "READ:Invalid Address:....." type error when I leave the Diner, sometimes even earlier. Any reason whyt this is. It does this for me on ALL revisions I've tried listed in this post...

e8400 4 gigs ram Vista 64 GTX260

Any help would be great as it is running great for the most part.

BTW I have finished it 2 times on the Wii. Amazing experience!!!

Strange... cuz the game runs perfectly fine for me (and i already finished twise in the emu) and im on a 3rd play right now, so i saw all alternate paths and cutscenes.... Oo
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12-14-2009, 03:55 PM (This post was last modified: 12-14-2009, 03:56 PM by Lelouch.)
#182
Lelouch Offline
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Throw Vista away USE Windows 7 x64
I'm sure you see not all...
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12-14-2009, 04:17 PM
#183
lonerwolfie Offline
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there are 4 posible variations for each scene, so far i seen 3 different scenes for every one and the 4th one from the pub in front of the dinner
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12-14-2009, 07:13 PM
#184
NeoXeno
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Hey Apostacious, I'm getting an erratic framerate and severe graphical issues when I set my settings above non-native resolutions like you did using opengl. I am running a core i7 920 @ 4.2 with 12gb of memory and windows 7 x64 as my os. I got two nvidia graphics cards, a Geforce 9800 GT 1gb for casual pc gaming and a Quadro 580 512mb for production. They are both giving me the same crappy results compared to your ATI card. I also get similar low performance in other wii games using opengl compared to direct3d (Although graphics look nicer due to anti-alising). Do nvidia cards just suck when it comes to opengl?

It really sucks seeing as I bought this game (along with a real wiimote and nunchuk) hoping to play it at hd resolutions. Native resolutions just look plain horrible on my HDTV.
12-15-2009, 01:48 AM
#185
lonerwolfie Offline
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(12-14-2009, 07:13 PM)NeoXeno Wrote: Hey Apostacious, I'm getting an erratic framerate and severe graphical issues when I set my settings above non-native resolutions like you did using opengl. I am running a core i7 920 @ 4.2 with 12gb of memory and windows 7 x64 as my os. I got two nvidia graphics cards, a Geforce 9800 GT 1gb for casual pc gaming and a Quadro 580 512mb for production. They are both giving me the same crappy results compared to your ATI card. I also get similar low performance in other wii games using opengl compared to direct3d (Although graphics look nicer due to anti-alising). Do nvidia cards just suck when it comes to opengl?

It really sucks seeing as I bought this game (along with a real wiimote and nunchuk) hoping to play it at hd resolutions. Native resolutions just look plain horrible on my HDTV.

Again, you could have a nasa machine and the emulator would still be working the same way (it's not about the machine but about the coding) the emulator does not suport more than 2 cores and it has a limit on the buss of a graphic card, so it will always work as if you have a core 2 duo not using the rest... now direct 3d gives you a little more speed, but most of the times it has several graphical problems (but direct3d libraries where always faster than opengl libraries)
You will have to wait some time for this, some games run perfect and some don't, developers are working in compatibility more than speed.

Eitherway, for me this game was fast and normal i only have fps decrease when a lot of creatures are on screen or im in an open space with lots of snowing, otherwise the game runs perfect.
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12-15-2009, 02:20 AM (This post was last modified: 12-15-2009, 02:21 AM by pahncrd.)
#186
pahncrd Offline
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(12-15-2009, 01:48 AM)lonerwolfie Wrote: Eitherway, for me this game was fast and normal i only have fps decrease when a lot of creatures are on screen or im in an open space with lots of snowing, otherwise the game runs perfect.

Did you get chop on the bridge area? Because I had some serious damned chop.
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12-15-2009, 02:46 AM (This post was last modified: 12-15-2009, 02:47 AM by lonerwolfie.)
#187
lonerwolfie Offline
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(12-15-2009, 02:20 AM)pahncrd Wrote:
(12-15-2009, 01:48 AM)lonerwolfie Wrote: Eitherway, for me this game was fast and normal i only have fps decrease when a lot of creatures are on screen or im in an open space with lots of snowing, otherwise the game runs perfect.

Did you get chop on the bridge area? Because I had some serious damned chop.

nope, no chops at all in the entire game (unless like i said i have like 5 creatures chasing me)
but i read that using savestates sometimes makes the game chops (might be due to the change in the mem flow)
I really don't know as i don't use savestates on wii games... :S

For me it worked perectly fine without chops (except for the train yard wich had a BIG open space and lots of creatures chasing me) but it's a short run so no big deal
by the way
Loooooooooooooooool the UFO ending is soooo good xD (love the guess star)
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12-15-2009, 02:48 AM (This post was last modified: 12-15-2009, 02:50 AM by Apostacious.)
#188
Apostacious Offline
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(12-14-2009, 07:13 PM)NeoXeno Wrote: Hey Apostacious, I'm getting an erratic framerate and severe graphical issues when I set my settings above non-native resolutions like you did using opengl. I am running a core i7 920 @ 4.2 with 12gb of memory and windows 7 x64 as my os. I got two nvidia graphics cards, a Geforce 9800 GT 1gb for casual pc gaming and a Quadro 580 512mb for production. They are both giving me the same crappy results compared to your ATI card. I also get similar low performance in other wii games using opengl compared to direct3d (Although graphics look nicer due to anti-alising). Do nvidia cards just suck when it comes to opengl?

It really sucks seeing as I bought this game (along with a real wiimote and nunchuk) hoping to play it at hd resolutions. Native resolutions just look plain horrible on my HDTV.

Lol looks like you and me work in the same thing, but yeah, we all are getting apparently the same performance regardless of our machines, pretty much all you need to get the performance you and i are getting is a core duo at 2.6ghz.

And about the corruption when not in native, i don't know about that, i heard people saying the same thing when using AA but im getting non of that, What we know is that you get a little less corruption when using "real fxb".
My Specs: AMD Phenom II x4 940 3.0ghz - w7/Ubuntu 11.04
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12-15-2009, 02:49 AM
#189
lonerwolfie Offline
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my god im still laughing at the ufo ending hahahahahahaha
the dialogs after the guess star show's are hilariously good if you played the other games xD
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12-15-2009, 03:27 AM
#190
WhiteZero Offline
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4694 was a commit to fix something that was breaking this game. Check out my build (or someone else's) if you want to test it.
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