Sorry if this has been answered before, I searched and could not find anyone else with this problem.
I'm trying to play Tetris Party Deluxe with my old Saitek pad, so I choose "sideways wiimote" in the options and assign the desired buttons. However, when I start a tetris game a circle appears in the screen, as if I was pointing a wiimote to it, which overrides the D-pad controls. I cannot make the circle go away: I tried removing all the assignments from "IR", assigning them to the mouse and moving it outside the window, etc. Nothing works, the emulator thinks I'm pointing a wiimote to the screen.
The only way I can play is if I assign a key to "Hide" and keep it pressed with my toe (seriously
). Of course this is not the optimal solution.
This happens in both windows and linux with the SVN builds. Dolphin 2.0 seems to work in windows (I haven't tried in linux), but it seems... slower. I'd rather find a way to play using the latest builds.
So, Is there any way to keep the wiimote NOT POINTED to the screen without having to press the Hide button constantly? Thanks.
I'm trying to play Tetris Party Deluxe with my old Saitek pad, so I choose "sideways wiimote" in the options and assign the desired buttons. However, when I start a tetris game a circle appears in the screen, as if I was pointing a wiimote to it, which overrides the D-pad controls. I cannot make the circle go away: I tried removing all the assignments from "IR", assigning them to the mouse and moving it outside the window, etc. Nothing works, the emulator thinks I'm pointing a wiimote to the screen.
The only way I can play is if I assign a key to "Hide" and keep it pressed with my toe (seriously

This happens in both windows and linux with the SVN builds. Dolphin 2.0 seems to work in windows (I haven't tried in linux), but it seems... slower. I'd rather find a way to play using the latest builds.
So, Is there any way to keep the wiimote NOT POINTED to the screen without having to press the Hide button constantly? Thanks.