(12-05-2017, 04:35 AM)Helios Wrote: Sounds like either shader compilation or just frame pacing issues.
Try turning on v-sync.
If you have ubers on hybrid on D3D11, you should not be hitting shader compilation stutter at all ever. Maybe hybrid XFB broke something. Not sure.
I have vsync on, i have never had it where it ran perfectly smooth even before the XFB updates. It always has this slight stutter, thats why I put the 1080 in there and it made no change. I did read in the wiki that Toad stool tour had this behavior during the transition back in the 4.0 releases but everything I see and read is saying I should have zero issues.