Yeah you're basically right, just that there's no easy way to implement what you're proposing without sacrifizing accuracy. The value returned by AccessEFB might be used as early as on the next CPU instruction, so if you aren't making sure the data is ready by then, things will go wrong. Of course, it might work for one game or the other, but ultimately we don't want such assumptions since sooner or later they turn out to be a PITA.
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shortcut to skip EFB Access from CPU
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