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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
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shield controller
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shield controller
03-24-2016, 09:37 AM
#1
mkl55
Unregistered
 
hey there, i cant seem to get any access to map controllers on new versions? i went back to 8373 and the ability was there in the options but in the later versions it only shows me gc and wii controllers? am i missing something here? as soon as a game loads it doesnt see my controller, but in the actual ui it functions with the menu, etc just fine.... point me in the right direction?
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03-24-2016, 10:23 AM
#2
MayImilae Offline
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Um, in the controllers panel, press the "Configure" buttons...
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03-24-2016, 10:52 AM
#3
mkl55
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um, i have no "configure" button, i have 2 separate wii and gc buttons in the interface i can pick from with options being disable, emulate and an adapter option..... on a shield tv.
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03-24-2016, 11:45 AM (This post was last modified: 03-24-2016, 11:45 AM by MayImilae.)
#4
MayImilae Offline
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Oh! Android. Whoops!
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03-27-2016, 04:00 AM
#5
mkl55
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Ya, this is the android forum..... Anyone? Do the latest version(s) of dolphin for android (non rooted shield tv) even support controllers? or am i missing something? or do i have to actually build some config files and put em in manually? any help is appreciated....
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03-27-2016, 04:10 AM (This post was last modified: 03-27-2016, 04:45 AM by MayImilae.)
#6
MayImilae Offline
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SonicAdvance1 Wrote:MaJoR: That person on the forum has most likely not configured their controls under Android, and since the new development version doesn't allow you to configure them, then they are getting confused and thinking we automatically map like most applications

Well um, there you go? Mapping controlers is a weird omission, but the Android version has few developers. :/ I think you can still edit it via ini files?
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03-27-2016, 04:27 AM
#7
Nintonito Offline
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It's omitted as the remapping menu is in the progress of being completely rewritten.  The ini files are still present,  it's purely a UI re write.  A workaround is to use a much older build and map the buttons using that,  which will set the ini up correctly,  then on the latest builds the buttons will work.
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03-28-2016, 12:20 PM
#8
L33T BEANS
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Sad 
(03-27-2016, 04:27 AM)Nintonito Wrote: It's omitted as the remapping menu is in the progress of being completely rewritten.  The ini files are still present,  it's purely a UI re write.  A workaround is to use a much older build and map the buttons using that,  which will set the ini up correctly,  then on the latest builds the buttons will work.


I'd easily enter it into the .ini manually but I don't really know how to specify my Xbox 360 controller Sad.
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04-06-2016, 01:27 AM
#9
Emexrulsier
Unregistered
 
To get my shield pad working in GC games I just added the following to my INI (which I took from an older version INI). Looking at a few other examples the device ID is not unique to each joypad and appears to be the same for everyone (well I presume everyone with the same hardware revision)

Code:
[Android]
ScreenControls = False
InputA_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Button 96
InputB_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Button 97
InputX_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Button 99
InputY_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Button 100
InputZ_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Button 106
InputStart_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Button 108
DPadUp_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 16+
DPadDown_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 16-
DPadLeft_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 15-
DPadRight_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 15+
MainUp_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 1-
MainDown_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Button 97
MainLeft_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 0-
MainRight_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 0+
CStickUp_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 14-
CStickDown_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 14+
CStickLeft_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 11-
CStickRight_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 11+
InputL_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Button 102
InputR_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Button 103


If you want to use some of the other keys they are as follows

Left thumb stick button is 106
Right thumb stick button is 107
back button is 4
Shield Button (big green one) is 84
Left Trigger Axis 23+
Right Trigger Axis 22-
D-Pad axis is - for right and + for left which seems to be incorrect and I had to swap these round to function correctly in games like Wind Walker.

Sadly I find I have to use the bumpers and not the triggers in game. The triggers are analog and as such work on an Axis and for some reason dolphin on android doesn't like this and doesn't register a button press. Weird though it works fine on the PC.

Just trying to work out the hotkeys now so that you can exit the emulator using the joypad. Whats weird is the latest stable android build, though you can't map buttons, pressing 'B' whilst in game will bring up a dolphin context menu to enable you to do things like save/load states or take a screen shot, and exit the emulator. Weirdly though there is no mention of this keybind in the new ini file, and ofc as soon as you map button 97 you then loose this feature, need to somehow map it to button 4 or 84 for example


Edit - Ignore the above, in the recent build that option has already been changed from button 97 to 4 YAY Big Grin
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04-08-2016, 12:08 PM
#10
ETAPRIME
Unregistered
 
Having the same problem i tried editing the my INI but it still wont work. is there anyone who has a working controller ini i could have? older builds crash when i select setting.

i tried to edit my Dolphin.ini And My GCPadNew.ini
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