I'd like to share a little bit of my one month jorney trying to use Dolphin with MH3
on integrated graphics with you.
Configuration
i3-3110M 2.4 GHz, 4GB
Intel HD Graphics 4000
Game: Monster Hunter 3
Issue:
(1)Toggling fullscreen failure
Works the first or second time, and
then stops working on Direct3D 11.
The screen remains in Fullscreen mode,
despite attemps to return to window mode.
Solution: ? One has to stop dolphin to leave fullscreen mode.
(2)With Fullscreen sometimes the black empty borders get "tainted" with the graphics
as the screen stretches from window mode.
Solution: Start Dolphin again.
(3)The game runs at 30 FPS's with little variation under such settings
with the ocasional dip which seldom manisfests nouticiably on the screen
even with lots of enemies. Underwater fight is fine. Fullscreen with
little black borders.
Strange FPS drop:
Sometimes the game starts with bad FPS: 24~27, and ocasional rise to 30ish.
For example, before that the game runs smoothly, but when dolphin is booted up
it starts with this difference in performance.
Solution: Going from Fulscreen to Window Mode and back again corrects the
problem reestablishing the FPS to solid 30's.
(4) Bad performance on Intel HD 4000
Around a month ago I decided to give another chance for the integrated graphics and test dolphin on it.
FPS was very bad under Windows 8.1 and Dolphin 5.0, but after instaling the last Graphics update from intel
the game runs fine. Download the driver for Intel® HD Graphics 4000. I prefer the ziped version instead
of the installer version with which I had problems instaling for some reason.
Intel® Graphics Driver for Windows* [15.33]
Version: 15.33.46.4885 (Latest) Date: 1/3/2018 (---- NEW VERSION
(5) Controler settings. Newbies may have some issues with the settings, and end up giving up.
Maybe introduce a "guided config", step by step for controlers like with Epsxe. Or force people to read
the wiki, before playing.
Look at my controler configuration. I leave every button as dummy except the
extension buttons. When I began I had no idea I could do this. I also had no idea I could delete the button by
pressing the right mouse button.
Thx for the emulator.
Config:
[OnFrame_Enabled]
$Bloom OFF
[Core]
SyncGPU = True
DCBZ = True
FPRF = True
[General]
ShowLag = False
ShowFrameCount = False
ISOPaths = 2
RecursiveISOPaths = False
NANDRootPath =
WirelessMac = ***
DumpPath =
[Interface]
ConfirmStop = True
UsePanicHandlers = True
OnScreenDisplayMessages = False
HideCursor = False
AutoHideCursor = False
MainWindowPosX = 584
MainWindowPosY = 281
MainWindowWidth = 560
MainWindowHeight = 305
Language = 58
ShowToolbar = True
ShowStatusbar = True
ShowLogWindow = False
ShowLogConfigWindow = False
ExtendedFPSInfo = False
ThemeName40 = Clean
PauseOnFocusLost = False
LanguageCode = en
ThemeName = Clean
DisableTooltips = False
[Display]
FullscreenResolution = Auto
Fullscreen = False
RenderToMain = False
RenderWindowXPos = 365
RenderWindowYPos = 29
RenderWindowWidth = 833
RenderWindowHeight = 565
RenderWindowAutoSize = False
KeepWindowOnTop = False
ProgressiveScan = False
PAL60 = False
DisableScreenSaver = True
ForceNTSCJ = False
[Core]
HLE_BS2 = False
TimingVariance = 40
CPUCore = 1
Fastmem = True
CPUThread = True
DSPHLE = True
SkipIdle = True
SyncOnSkipIdle = True
SyncGPU = False
SyncGpuMaxDistance = 200000
SyncGpuMinDistance = -200000
SyncGpuOverclock = 1.00000000
FPRF = False
AccurateNaNs = False
DefaultISO =
DVDRoot =
Apploader =
EnableCheats = False
SelectedLanguage = 0
OverrideGCLang = False
DPL2Decoder = False
Latency = 2
MemcardAPath = ***
MemcardBPath = ***
AgpCartAPath =
AgpCartBPath =
SlotA = 1
SlotB = 255
SerialPort1 = 255
BBA_MAC =
SIDevice0 = 0
AdapterRumble0 = True
SimulateKonga0 = False
SIDevice1 = 0
AdapterRumble1 = True
SimulateKonga1 = False
SIDevice2 = 0
AdapterRumble2 = True
SimulateKonga2 = False
SIDevice3 = 0
AdapterRumble3 = True
SimulateKonga3 = False
WiiSDCard = False
WiiKeyboard = False
WiimoteContinuousScanning = False
WiimoteEnableSpeaker = False
RunCompareServer = False
RunCompareClient = False
EmulationSpeed = 1.00000000
FrameSkip = 0x00000000
Overclock = 1.02811384
OverclockEnable = False
GFXBackend = D3D
GPUDeterminismMode = auto
PerfMapDir =
TimeStretching = False
RSHACK = False
InstantDMAHack = False
EnableCustomRTC = False
CustomRTCValue = 0x386d4380
AllowAllNetplayVersions = False
[Movie]
PauseMovie = False
Author =
DumpFrames = False
DumpFramesSilent = False
ShowInputDisplay = False
ShowRTC = False
[DSP]
EnableJIT = True
DumpAudio = False
DumpUCode = False
Backend = XAudio2
Volume = 100
CaptureLog = False
DumpAudioSilent = False
[Input]
BackgroundInput = True
[FifoPlayer]
LoopReplay = True
[Analytics]
ID = ***
Enabled = True
PermissionAsked = True
[NetPlay]
TraversalChoice = direct
Nickname = Elyahu
HostCode =
ConnectPort = 2626
HostPort = 2626
ListenPort = 4
Address = ***
UseUPNP = True
[Network]
SSLDumpRead = False
SSLDumpWrite = False
SSLVerifyCert = False
SSLDumpRootCA = False
SSLDumpPeerCert = False
[BluetoothPassthrough]
Enabled = False
VID = -1
PID = -1
LinkKeys =
[Hardware]
VSync = False
Adapter = 0
[Settings]
AspectRatio = 0
Crop = False
wideScreenHack = False
UseXFB = True
UseRealXFB = False
SafeTextureCacheColorSamples = 128
ShowFPS = True
LogRenderTimeToFile = False
OverlayStats = False
OverlayProjStats = False
DumpTextures = False
HiresTextures = False
ConvertHiresTextures = False
CacheHiresTextures = False
DumpEFBTarget = False
FreeLook = False
UseFFV1 = False
EnablePixelLighting = False
FastDepthCalc = True
MSAA = 1
SSAA = False
EFBScale = 0
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DisableFog = False
EnableShaderDebugging = False
BorderlessFullscreen = False
SWZComploc = True
SWZFreeze = True
SWDumpObjects = False
SWDumpTevStages = False
SWDumpTevTexFetches = False
SWDrawStart = 0
SWDrawEnd = 100000
ShowNetPlayPing = False
ShowNetPlayMessages = False
HiresMaterialMaps = False
HiresMaterialMapsBuild = False
DumpFramesAsImages = False
InternalResolutionFrameDumps = False
CompileShaderOnStartup = True
DumpFormat = avi
DumpCodec =
DumpPath =
BitrateKbps = 2500
ForcedLighting = False
ForcePhongShading = False
RimPower = 80
RimIntesity = 0
RimBase = 10
SpecularMultiplier = 255
SimBumpEnabled = False
SimBumpStrength = 0
SimBumpDetailFrequency = 128
SimBumpThreshold = 16
SimBumpDetailBlend = 16
ForcedDithering = False
EnableValidationLayer = False
BackendMultithreading = True
CommandBufferExecuteInterval = 100
EnableShaderDebug = False
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 0
PostProcessingShader =
FilteringMode = 1
CullMode = 0
PostProcessingEnable = False
PostProcessingTrigger = 0
PostProcessingShaders =
ScalingShader =
UseScalingFilter = True
TextureScalingType = 0
TextureScalingFactor = 2
UseDePosterize = True
Tessellation = False
TessellationEarlyCulling = False
TessellationDistance = 0
TessellationMax = 6
TessellationRoundingIntensity = 0
TessellationDisplacementIntensity = 0
ForceTrueColor = False
[Stereoscopy]
StereoMode = 0
StereoDepth = 20
StereoConvergencePercentage = 20
StereoSwapEyes = False
StereoConvergence = 20
StereoShader = Anaglyph/dubois
StereoEFBMonoDepth = False
StereoDepthPercentage = 100
[Hacks]
EFBAccessEnable = False
BBoxEnable = False
ForceProgressive = True
EFBToTextureEnable = True
EFBScaledCopy = True
EFBEmulateFormatChanges = False
EFBFastAccess = False
ForceDualSourceBlend = False
FullAsyncShaderCompilation = True
EnableGPUTextureDecoding = False
EnableComputeTextureEncoding = False
BoundingBoxMode = 0
LastStoryEFBToRam = False
ForceLogicOpBlend = False
VertexRounding = False
BackgroundShaderCompiling = False
DisableSpecializedShaders = False
Controler settings:
Screenshots:
EDIT:
Recently , I fought Rathian and the FPS droped a lot.
Which the aparent fix I mentioned didn't solve.
And I got this new problem with the video. Here
If anyone knows what that means, I'd like to know.
The Ishiiruka-Dolphin hasn't presented such problem yet.
search terms: Dolphin, MH3, Monster Hunter, tri
on integrated graphics with you.
Configuration
i3-3110M 2.4 GHz, 4GB
Intel HD Graphics 4000
Game: Monster Hunter 3
Issue:
(1)Toggling fullscreen failure
Works the first or second time, and
then stops working on Direct3D 11.
The screen remains in Fullscreen mode,
despite attemps to return to window mode.
Solution: ? One has to stop dolphin to leave fullscreen mode.
(2)With Fullscreen sometimes the black empty borders get "tainted" with the graphics
as the screen stretches from window mode.
Solution: Start Dolphin again.
(3)The game runs at 30 FPS's with little variation under such settings
with the ocasional dip which seldom manisfests nouticiably on the screen
even with lots of enemies. Underwater fight is fine. Fullscreen with
little black borders.
Strange FPS drop:
Sometimes the game starts with bad FPS: 24~27, and ocasional rise to 30ish.
For example, before that the game runs smoothly, but when dolphin is booted up
it starts with this difference in performance.
Solution: Going from Fulscreen to Window Mode and back again corrects the
problem reestablishing the FPS to solid 30's.
(4) Bad performance on Intel HD 4000
Around a month ago I decided to give another chance for the integrated graphics and test dolphin on it.
FPS was very bad under Windows 8.1 and Dolphin 5.0, but after instaling the last Graphics update from intel
the game runs fine. Download the driver for Intel® HD Graphics 4000. I prefer the ziped version instead
of the installer version with which I had problems instaling for some reason.
Intel® Graphics Driver for Windows* [15.33]
Version: 15.33.46.4885 (Latest) Date: 1/3/2018 (---- NEW VERSION
(5) Controler settings. Newbies may have some issues with the settings, and end up giving up.
Maybe introduce a "guided config", step by step for controlers like with Epsxe. Or force people to read
the wiki, before playing.

extension buttons. When I began I had no idea I could do this. I also had no idea I could delete the button by
pressing the right mouse button.
Thx for the emulator.
Config:
[OnFrame_Enabled]
$Bloom OFF
[Core]
SyncGPU = True
DCBZ = True
FPRF = True
[General]
ShowLag = False
ShowFrameCount = False
ISOPaths = 2
RecursiveISOPaths = False
NANDRootPath =
WirelessMac = ***
DumpPath =
[Interface]
ConfirmStop = True
UsePanicHandlers = True
OnScreenDisplayMessages = False
HideCursor = False
AutoHideCursor = False
MainWindowPosX = 584
MainWindowPosY = 281
MainWindowWidth = 560
MainWindowHeight = 305
Language = 58
ShowToolbar = True
ShowStatusbar = True
ShowLogWindow = False
ShowLogConfigWindow = False
ExtendedFPSInfo = False
ThemeName40 = Clean
PauseOnFocusLost = False
LanguageCode = en
ThemeName = Clean
DisableTooltips = False
[Display]
FullscreenResolution = Auto
Fullscreen = False
RenderToMain = False
RenderWindowXPos = 365
RenderWindowYPos = 29
RenderWindowWidth = 833
RenderWindowHeight = 565
RenderWindowAutoSize = False
KeepWindowOnTop = False
ProgressiveScan = False
PAL60 = False
DisableScreenSaver = True
ForceNTSCJ = False
[Core]
HLE_BS2 = False
TimingVariance = 40
CPUCore = 1
Fastmem = True
CPUThread = True
DSPHLE = True
SkipIdle = True
SyncOnSkipIdle = True
SyncGPU = False
SyncGpuMaxDistance = 200000
SyncGpuMinDistance = -200000
SyncGpuOverclock = 1.00000000
FPRF = False
AccurateNaNs = False
DefaultISO =
DVDRoot =
Apploader =
EnableCheats = False
SelectedLanguage = 0
OverrideGCLang = False
DPL2Decoder = False
Latency = 2
MemcardAPath = ***
MemcardBPath = ***
AgpCartAPath =
AgpCartBPath =
SlotA = 1
SlotB = 255
SerialPort1 = 255
BBA_MAC =
SIDevice0 = 0
AdapterRumble0 = True
SimulateKonga0 = False
SIDevice1 = 0
AdapterRumble1 = True
SimulateKonga1 = False
SIDevice2 = 0
AdapterRumble2 = True
SimulateKonga2 = False
SIDevice3 = 0
AdapterRumble3 = True
SimulateKonga3 = False
WiiSDCard = False
WiiKeyboard = False
WiimoteContinuousScanning = False
WiimoteEnableSpeaker = False
RunCompareServer = False
RunCompareClient = False
EmulationSpeed = 1.00000000
FrameSkip = 0x00000000
Overclock = 1.02811384
OverclockEnable = False
GFXBackend = D3D
GPUDeterminismMode = auto
PerfMapDir =
TimeStretching = False
RSHACK = False
InstantDMAHack = False
EnableCustomRTC = False
CustomRTCValue = 0x386d4380
AllowAllNetplayVersions = False
[Movie]
PauseMovie = False
Author =
DumpFrames = False
DumpFramesSilent = False
ShowInputDisplay = False
ShowRTC = False
[DSP]
EnableJIT = True
DumpAudio = False
DumpUCode = False
Backend = XAudio2
Volume = 100
CaptureLog = False
DumpAudioSilent = False
[Input]
BackgroundInput = True
[FifoPlayer]
LoopReplay = True
[Analytics]
ID = ***
Enabled = True
PermissionAsked = True
[NetPlay]
TraversalChoice = direct
Nickname = Elyahu
HostCode =
ConnectPort = 2626
HostPort = 2626
ListenPort = 4
Address = ***
UseUPNP = True
[Network]
SSLDumpRead = False
SSLDumpWrite = False
SSLVerifyCert = False
SSLDumpRootCA = False
SSLDumpPeerCert = False
[BluetoothPassthrough]
Enabled = False
VID = -1
PID = -1
LinkKeys =
[Hardware]
VSync = False
Adapter = 0
[Settings]
AspectRatio = 0
Crop = False
wideScreenHack = False
UseXFB = True
UseRealXFB = False
SafeTextureCacheColorSamples = 128
ShowFPS = True
LogRenderTimeToFile = False
OverlayStats = False
OverlayProjStats = False
DumpTextures = False
HiresTextures = False
ConvertHiresTextures = False
CacheHiresTextures = False
DumpEFBTarget = False
FreeLook = False
UseFFV1 = False
EnablePixelLighting = False
FastDepthCalc = True
MSAA = 1
SSAA = False
EFBScale = 0
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DisableFog = False
EnableShaderDebugging = False
BorderlessFullscreen = False
SWZComploc = True
SWZFreeze = True
SWDumpObjects = False
SWDumpTevStages = False
SWDumpTevTexFetches = False
SWDrawStart = 0
SWDrawEnd = 100000
ShowNetPlayPing = False
ShowNetPlayMessages = False
HiresMaterialMaps = False
HiresMaterialMapsBuild = False
DumpFramesAsImages = False
InternalResolutionFrameDumps = False
CompileShaderOnStartup = True
DumpFormat = avi
DumpCodec =
DumpPath =
BitrateKbps = 2500
ForcedLighting = False
ForcePhongShading = False
RimPower = 80
RimIntesity = 0
RimBase = 10
SpecularMultiplier = 255
SimBumpEnabled = False
SimBumpStrength = 0
SimBumpDetailFrequency = 128
SimBumpThreshold = 16
SimBumpDetailBlend = 16
ForcedDithering = False
EnableValidationLayer = False
BackendMultithreading = True
CommandBufferExecuteInterval = 100
EnableShaderDebug = False
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 0
PostProcessingShader =
FilteringMode = 1
CullMode = 0
PostProcessingEnable = False
PostProcessingTrigger = 0
PostProcessingShaders =
ScalingShader =
UseScalingFilter = True
TextureScalingType = 0
TextureScalingFactor = 2
UseDePosterize = True
Tessellation = False
TessellationEarlyCulling = False
TessellationDistance = 0
TessellationMax = 6
TessellationRoundingIntensity = 0
TessellationDisplacementIntensity = 0
ForceTrueColor = False
[Stereoscopy]
StereoMode = 0
StereoDepth = 20
StereoConvergencePercentage = 20
StereoSwapEyes = False
StereoConvergence = 20
StereoShader = Anaglyph/dubois
StereoEFBMonoDepth = False
StereoDepthPercentage = 100
[Hacks]
EFBAccessEnable = False
BBoxEnable = False
ForceProgressive = True
EFBToTextureEnable = True
EFBScaledCopy = True
EFBEmulateFormatChanges = False
EFBFastAccess = False
ForceDualSourceBlend = False
FullAsyncShaderCompilation = True
EnableGPUTextureDecoding = False
EnableComputeTextureEncoding = False
BoundingBoxMode = 0
LastStoryEFBToRam = False
ForceLogicOpBlend = False
VertexRounding = False
BackgroundShaderCompiling = False
DisableSpecializedShaders = False
Controler settings:
Screenshots:
EDIT:
Recently , I fought Rathian and the FPS droped a lot.
Which the aparent fix I mentioned didn't solve.
And I got this new problem with the video. Here
If anyone knows what that means, I'd like to know.
The Ishiiruka-Dolphin hasn't presented such problem yet.
search terms: Dolphin, MH3, Monster Hunter, tri