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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
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Share my personal build for android
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Share my personal build for android
01-13-2019, 10:47 PM (This post was last modified: 01-13-2019, 10:51 PM by DKay.)
#411
DKay Offline
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Pretty flawless. It has everything i wanted in the official build and had to go deep into modifying files to get these results. Touch screen ir control, sensor control, desync audio. Very neat. Performance is almost always better
Only sad thing is, vulkan now doesn't work in android 9

Ps. Oh btw i couldn't find a way to exit game. No menu or back button allows exit.. I always have to force close from system multiwindow. Any proper way out?
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01-14-2019, 01:24 AM
#412
weihuoya Offline
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(01-12-2019, 12:30 PM)SomaCruz Wrote: @weihuoya Is it possible to run this build with more than 4 CPUs?

It don't have any performance benefit, but make things more complicated.
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01-14-2019, 01:25 AM
#413
weihuoya Offline
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(01-13-2019, 10:47 PM)DKay Wrote: Pretty flawless. It has everything i wanted in the official build and had to go deep into modifying files to get these results. Touch screen ir control, sensor control, desync audio. Very neat. Performance is almost always better
Only sad thing is, vulkan now doesn't work in android 9

Ps. Oh btw i couldn't find a way to exit game. No menu or back button allows exit.. I always have to force close from system multiwindow. Any proper way out?

try double tap android system back button.
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01-14-2019, 01:26 AM
#414
weihuoya Offline
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(01-11-2019, 10:01 PM)Revenant Ghost Wrote: @weihuoya,

There's a problem with build 9331: the language is in Chinese instead of English on the UI.  Reverting back to previous build until it's fixed.

Could you also fix the crash after intro in Paper Mario TTYD in OpenGL?  It runs fine on Vulkan.

does this fix by Android/OGL: fix bounding box for OpenGL-ES (PR #7692 来自 zackhow)?
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01-14-2019, 01:29 AM
#415
weihuoya Offline
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(01-06-2019, 04:59 AM)zxcvbad Wrote: @weihuoya
Are you planning to implement Wii MotionPlus support? Would be interesting to see Skyward Sword perf on SD845/SD855

[color=#434343]I'm afraid[/color][color=#434343] [/color][color=#434343]it[/color][color=#434343]'s beyond[/color][color=#434343] [/color][color=#434343]my[/color][color=#434343] [/color][color=#434343]ability[/color][color=#434343]. Sad [/color]
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01-14-2019, 01:43 AM
#416
buhonas78 Offline
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hi there and thank you for your interest in fixing dolphin!

can you please fix the pull star problem in dolphin in opengl?vulkan works but sadly qualcomm "fixed" (my personal opinion os that they did it on purpose).
aiR works fine except that i cant pull stars in super mario galaxy, i can't attach to them.
see my thread below:

https://forums.dolphin-emu.org/Thread-super-mario-galaxy-ir-pull-star-problem-opengl-touch-controls
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01-14-2019, 01:52 AM
#417
nonexist Offline
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(01-14-2019, 01:26 AM)weihuoya Wrote: does this fix by Android/OGL: fix bounding box for OpenGL-ES (PR #7692 来自 zackhow)?

yes that commit fix bounding box crash in OGL

is merged in your build ?
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01-14-2019, 03:15 AM
#418
Megaman Offline
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Can you fix the freezing problem in Sonic Unleashed Wii?
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01-14-2019, 08:06 PM
#419
Megaman Offline
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Can you fix the game freeze in Sonic unleased Wii?
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01-14-2019, 08:57 PM (This post was last modified: 01-14-2019, 10:27 PM by weihuoya.)
#420
weihuoya Offline
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(01-14-2019, 03:15 AM)Megaman Wrote: Can you fix the freezing problem in Sonic Unleashed Wii?

yes, freezing in latest version Sad . you can try to turn on Jit Paired Disabled in Debug setting, and it will work again.

there are bugs in codes `void JitArm64::ps_sumX(UGeckoInstruction inst)`.
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