• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 289 290 291 292 293 ... 1196 Next »

Shaking a virtual wiimote
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Shaking a virtual wiimote
11-28-2017, 06:53 AM
#1
Fabian Offline
Junior Member
**
Posts: 29
Threads: 7
Joined: Nov 2017
I have the American version of Super Mario Galaxy 2 (SB401?). Since I have to point for certain things and use the joystick on the nunchuck for general movement (and I don't have a USB sensor bar), I want to play with the nunchuck in my left hand and the computer mouse in my right hand, while the Wiimote just lies around (because I don't have a third hand).

Everything works fine except for shaking the Wiimote (and a certain nunchuck problem, but that's a different question). I set shake X to the middle mouse button (Click 2) in the hybrid Wiimote settings and it does rapidly shake the cursor around, but it doesn't make Mario spin.

Interestingly, if I click Movie->Start recording input, shaking suddenly works completely fine, but Mario keeps ducking and no input from the real Wiimote (or nunchuck) are accepted anymore. And apparently I can't turn recording off again by any other way than closing the game.

Settings: https://i.stack.imgur.com/qogqh.png

How do I shake the virtual part of the hybrid Wiimote?
If it's possible to just fix the "Start recording" behaviour, that would also be ok, although inconvenient, because I would have to click it every time I start the game.
Find
Reply
11-28-2017, 07:07 AM
#2
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,927
Threads: 7
Joined: Oct 2014
Test it with Emulated Wiimote if you haven't already. If it works there, the problem is probably just that Hybrid Wiimote is broken as usual.
Find
Reply
11-29-2017, 03:15 AM
#3
Fabian Offline
Junior Member
**
Posts: 29
Threads: 7
Joined: Nov 2017
(11-28-2017, 07:07 AM)JosJuice Wrote: Test it with Emulated Wiimote if you haven't already. If it works there, the problem is probably just that Hybrid Wiimote is broken as usual.

With emulated Wiimote it works.
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode