(10-04-2015, 07:25 PM)sckyless Wrote: Does this work with OpenGL or just D3D? Just asking because of the D3D files, but no OpenGL dll that I saw.
Just D3D (preferably if you have 3D Vision, as many of the modifications I released only work with it. Exceptions are Zelda OOT and Zelda FSA, for example). And the shader modifications I made are specifically for the DX11 backend of the Ishiiruka builds. However, the latest Ishiiruka build (436) made many shaders' CRC change, so many of the things I did are mostly useless in the newest Ishiiruka build. I don't know if I'll have the patience to redo it all again. They are still working with builds equal or older than Ishiiruka 427.
Maybe it would be better to modify Action Replay codes for many aspect ratios, and then just correct the HUD elements with shader modifications. It would be easier to redo instead of correcting every 3D geometry shader every time.
Some games would still need the old way, like Zelda FSA or Baten Kaitos, because of the 2D backgrounds.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64