Ok,no problem! The wait will be worthwhile
Shader fixing/disabling for 2D and 3D thread, using 3Dmigoto
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08-23-2015, 07:52 AM
(This post was last modified: 08-23-2015, 09:00 AM by masterotaku.)
(08-11-2015, 07:38 AM)JLink100 Wrote: Ok,no problem! The wait will be worthwhile Updated the first post with Zelda TP and Metroid Prime super fixes. The new content is below the old one. I'll make the OP tidier at a later date. Edit: I have another fix more or less ready for Zelda WW. But it needs a lot more testing. Edit 2: oops, I forgot to paste the download link for the Metroid Prime fix. It's there now.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 08-24-2015, 07:38 PM
Are there any plans to get this to work on the master branch's version of stereo3d, or will this only be for the Ishiiruka version? (Or alternatively is there another way to apply the TP fixes?) It would be nice to get the new HLE audio working with stereo3d and not have the distracting water reflections in TP
08-24-2015, 07:53 PM
(08-24-2015, 07:38 PM)thebox Wrote: Are there any plans to get this to work on the master branch's version of stereo3d, or will this only be for the Ishiiruka version? (Or alternatively is there another way to apply the TP fixes?) It would be nice to get the new HLE audio working with stereo3d and not have the distracting water reflections in TP Doing it for Ishiiruka took me many hours (especially Zelda TP), not including the learning process. If I do it for master builds, it will be later. I would have to dump the shaders all over again. The latest Ishiiruka build has the latest HLE audio changes. Maybe I didn't mention in the OP that I'm always using the latest build. Zelda Wind Waker is almost finished, with the same treatment as Zelda TP and Metroid Prime.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 08-24-2015, 08:13 PM
(08-24-2015, 07:53 PM)masterotaku Wrote: The latest Ishiiruka build has the latest HLE audio changes. Maybe I didn't mention in the OP that I'm always using the latest build. Many thanks, somehow I ended up with an older version and thought it was the latest. Does the d3dcompiler_46.dll file get registered with windows somehow (eg similar to using regsvr32)? I noticed the uninstall.bat leaves it behind, and deleting it manually stops tridef from working properly (tridef has its own copy of the file in its install folder). At the moment uninstalling means I have to reinstall tridef. 08-24-2015, 08:29 PM
Sorry, no idea. I also noticed that with fixes for DX11 PC games. I guess all helixmod DX11 fixes do that. Go ask in the geforce forums, in the 3D Vision section.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 08-24-2015, 08:51 PM
I am trying it with Ishiiruka build 420, but either starting a game or trying to bring up the graphics dialog leads to 4 beeps (up-down up-down) and a crash. I have this build in 2 different folders (one without the shader fixing added) so that I can play with graphics settings (though pretty much all of them are set to default) but so far no changes in settings seems to help.
08-24-2015, 09:02 PM
That tridef thing you said is suspicious. Are you using a 3D Vision monitor, with the emitter (or integrated emitter), glasses, etc? And the 3D Vision option also has to be enabled in the DX11 backend.
If you aren't using purely 3D Vision, it will crash.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 08-24-2015, 09:06 PM
(08-24-2015, 09:02 PM)masterotaku Wrote: That tridef thing you said is suspicious. Are you using a 3D Vision monitor, with the emitter (or integrated emitter), glasses, etc? And the 3D Vision option also has to be enabled in the DX11 backend. I don't have 3d vision, for other games I use tridef on an ATI card (radeon HD5970). Tridef is supposed to be completely inactive unless you launch a game through their ignition app. 3D works fine with both the Ishiiruka build and the master branch, it is only when I add the shader fix that I get this issue. 08-24-2015, 09:13 PM
Unfortunately 3Dmigoto needs 3D Vision for some features to work (variables, shader overrides and other things I needed to make Zelda TP perfect).
I can release a fix that would work for everyone (including you), but some things would be unfixable. Like fairies shadows, the minimap, some motion blur effects, etc. And the real time aspect ratio toggling wouldn't work. I may do it this weekend. I hope that bug in 3Dmigoto gets fixed soon so you can use the full fix... But I don't know when it will happen.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 |
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