I tried to run Metroid Prime 2 using the OpenGL backend in 5487 after switching from 5396 due to issues with that game on that build, but the backend fails to compile shaders for the game.
Here's a screenshot of the dialog box:
![[Image: ZExv13c.png]](http://i.imgur.com/ZExv13c.png)
The requested pixel shader dump specified in the error dialog: https://gist.github.com/ceph3us/0d8fb2593a02f57474f0
Additional info:
This doesn't happen with Metroid Prime or any other game I test.
The game blackscreens in Direct3D but there are no error messages. Sound indicates the game is emulating fine otherwise.
Here's a screenshot of the dialog box:
![[Image: ZExv13c.png]](http://i.imgur.com/ZExv13c.png)
The requested pixel shader dump specified in the error dialog: https://gist.github.com/ceph3us/0d8fb2593a02f57474f0
Additional info:
This doesn't happen with Metroid Prime or any other game I test.
The game blackscreens in Direct3D but there are no error messages. Sound indicates the game is emulating fine otherwise.