• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 ... 36 37 38 39 40 ... 116 Next »

Shader compiler error in OpenGL for Metroid Prime 2 (4.0-5487)
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Shader compiler error in OpenGL for Metroid Prime 2 (4.0-5487)
02-15-2015, 01:08 PM
#1
ceph3us
Unregistered
 
I tried to run Metroid Prime 2 using the OpenGL backend in 5487 after switching from 5396 due to issues with that game on that build, but the backend fails to compile shaders for the game.


Here's a screenshot of the dialog box:
[Image: ZExv13c.png]

The requested pixel shader dump specified in the error dialog: https://gist.github.com/ceph3us/0d8fb2593a02f57474f0

Additional info:
This doesn't happen with Metroid Prime or any other game I test.
The game blackscreens in Direct3D but there are no error messages. Sound indicates the game is emulating fine otherwise.
Reply
02-16-2015, 05:16 AM
#2
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
*******
Posts: 5,934
Threads: 4
Joined: Sep 2013
What GPU driver version are you on?
Find
Reply
02-16-2015, 05:17 AM
#3
ceph3us
Unregistered
 
I reported this bug to the Google Code tracker - it turns out to be a problem with Sync GPU Thread. Seems to be broken in current builds.
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode