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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Shader cache files rapidly growing to inordinate sizes (?)
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Shader cache files rapidly growing to inordinate sizes (?)
11-12-2014, 04:50 PM (This post was last modified: 11-12-2014, 05:04 PM by Asmodean.)
#1
Asmodean Offline
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Thought I'd check, if anyone else has reported this, yet?

[Image: attachment.php?aid=12273]

Yeah, that's ~12gb.


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11-12-2014, 06:05 PM
#2
MayImilae Offline
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Is this occurring on the system in your profile?
[Image: RPvlSEt.png]
AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
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11-12-2014, 06:12 PM
#3
Asmodean Offline
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Yes. GPU drive rev: 344.48
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11-12-2014, 07:59 PM
#4
JMC47 Offline
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I've had this happen to me once on F-Zero GX as well. I don't know when it started, unfortunately.
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11-12-2014, 08:04 PM
#5
Zee530 Offline
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Holy crap!
......?????
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11-12-2014, 08:07 PM (This post was last modified: 11-12-2014, 08:07 PM by Asmodean.)
#6
Asmodean Offline
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Yeah, I'd imagine it'd be pretty difficult to accurately bicect this issue. Seeing as it's not guaranteed to happen in each instance.

It has happend on more than one occasion, though.
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11-12-2014, 08:24 PM (This post was last modified: 11-12-2014, 08:25 PM by zephyrsurfer.)
#7
zephyrsurfer Offline
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(11-12-2014, 08:07 PM)Asmodean Wrote: Yeah, I'd imagine it'd be pretty difficult to accurately bicect this issue. Seeing as it's not guaranteed to happen in each instance.

It has happend on more than one occasion, though.

I haven't seen it myself. Because I use D3D mostly.
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11-12-2014, 09:12 PM
#8
JMC47 Offline
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If you can even cut it down to a range, that'd help.
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11-13-2014, 01:08 AM
#9
Link_to_the_past Offline
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A guy at the issue tracker said this: "Ok, I think I've figured out which build this issue started and it's version 4.0-2078"
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11-13-2014, 01:22 PM
#10
JMC47 Offline
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That's a possibility, but now we need a way to reproduce it.
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