(06-22-2015, 09:38 AM)jackoalan Wrote: New Release:
https://github.com/jackoalan/swrs_musyx/releases
v1.1 reads coefficients as signed values (not unsigned.. oops!!).
Also adds a .wav smpl chunk for MusyX clips with looping info (which is used by apps like FL Studio to represent seamless loops).
I've noticed that some sound groups in RS3 appear to be corrupted (like folder 008).. They have the correct indexing layout, but the actual audio data appears to be garbled. This might be test data, not actually played by the game.
FANTASTIC! I actually make video game soundfonts and use them! This is brilliant!
Don't be too proud of this technological terror you've constructed.
The ability to emulate games is insignificant next to the power of the Force.
The ability to emulate games is insignificant next to the power of the Force.
