(06-18-2015, 05:59 AM)jackoalan Wrote: In particular, check out the Pool, Proj, Sample, and SampleDirectory sections. These are the 4 main "chunks" of a MusyX sound group. Different games may arrange them in different orders (in fact, MP1/2 swapped locations of Sample and SampleDirectory), but if you can identify the signature layout of MusyX in a hex-editor, i may be able to modify my "AGSC Extract" tool to help out.If it's any help to have more test cases, it looks like Phantasy Star Online Episode I&II uses this format as well. The sound.bin file is an AFS file containing .proj, .pool, .sdir, and .samp files for every area of the game. The .samp files are far larger than the others, so I assume they contain the actual ADPCM data, while the other files contain various metadata.
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SFX ripping/decoding/dumping features?
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06-22-2015, 07:05 AM
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