(06-14-2015, 10:12 AM)ARAJediMaster Wrote: And iteachvader, have you tried using the same coefficients for each audio sample? I don’t mean to sound rude, but I want to get to the bottom of this as soon as we can.
I have no idea what the coefficients DO or even ARE! If I knew that, I'd already have the sound effects by now! Shouldn't there be a way to look into the code to see exactly how the game decodes the audio? Is there any possible way to log it in such a way that an idiot like me could understand!?
COEFFICIENT!? "PREVIOUS" VALUES!? INITIAL YN1/YN2!? WHAT DOES THAT EVEN MEAN!?
I'm a well-educated individual, but I am 100% bummed out, confused and agitated now... I've tried thousands of methods of understanding this crazy audiophile jargon,
but I can't understand it for the life of me so I could just do it myself. I WOULD do it myself, no matter how long it would take. As long as I'm able to decode the audio perfectly, I'm happy!
It's been three long, tiring years. Someone, please help me...
Don't be too proud of this technological terror you've constructed.
The ability to emulate games is insignificant next to the power of the Force.
The ability to emulate games is insignificant next to the power of the Force.