(06-13-2015, 01:39 PM)Aleron Ives Wrote: They allow you to view the raw contents of files without trying to interpret said contents, which is necessary if you want to examine a file but don't have a specific program designed to manipulate that file type. I'm partial to WinHex, but there are hundreds of different hex editors each with their own features.
If you want to decode ADX to WAV, you need an ADX decoder. If the game has the CRI logo somewhere in it, then it has ADX audio. MPEG Sofdec (*.sfd) is just MPEG-1 video with ADX audio in place of the usual MP3 audio that a *.mpg file would usually have. ADX is common for BGM, but I haven't seen it used for sound effects.
Ah, okay. I don’t know what iteachvader was trying to do, but he said something about renaming the file to .ADX, but it didn’t change anything. I’m not all that great with computers, but I do try gather as much information as I can.
Now, between you and me, I probably shouldn’t put these links up onto here, but I would like to help him find a way to extract the sounds to Star Wars: The Force Unleashed I and II, Star Wars: The Old Republic and Kinect Star Wars. I have a link that might help out with the first game, for the PC/Mac: http://zenhax.com/viewtopic.php?f=6&t=627 and for The Old Republic: http://forum.xentax.com/viewtopic.php?p=66311#p66311, but they may not be all that helpful to him anyway.