(06-14-2015, 04:47 AM)jimbo1qaz Wrote: It's a "MusyX" audio engine game, or the predecessor to AX microcode. I'm 100% certain the sound is >90% raw GC-ADPCM data. I'm not sure how the game looks up the location of individual sfx/samples within the file. (Its location within the raw audio file, or in another file).
So why wouldn't it be possible to figure out the algorithm and then decode the entire file to make one large .WAV file? What's preventing that from happening? If it's raw GC-ADPCM data, someone should be able to make a simple command line decoder. Excuse me for pressing this question so many times, I feel as though it hasn't been answered.
Don't be too proud of this technological terror you've constructed.
The ability to emulate games is insignificant next to the power of the Force.
The ability to emulate games is insignificant next to the power of the Force.
