(06-13-2015, 08:55 AM)jimbo1qaz Wrote: sampling rate is usually 32000. there is the slight chance that they are using lower-rate audio for saving space.
I think it's raw packed gc-hardware-adpcm format. Not dtk-adpcm. (Both are hardware-accelerated.)
I don't know how the compression coefficients and starting values are stored, but I made a custom build of Dolphin a while ago that would dump that stuff in a more-or-less unusable format. You can't tell which sound effect uses which coefficients, etc.
But, what good does it do if it's an unusable format? Is there any way that a dumb@$$ like me could go about ripping the sounds
without having to learn to write in complex code or do feats of programming grandeur?
I've been wasting so much time on this... it's time I got it done already.
Don't be too proud of this technological terror you've constructed.
The ability to emulate games is insignificant next to the power of the Force.
The ability to emulate games is insignificant next to the power of the Force.
