That's only reverse-engineering Rogue Squadron 3D for PC, the first game that was never on the Gamecube.
The sounds from that game are already extracted.
Rogue Squadron II and III are coded differently, but are largely the same in the way they store their sound. I KNOW it is possible
to decode the audio from RSII into one long WAV file. The same was possible with the original Rogue Squadron on PC. I just
can't implement the decoding parameters into a general extractor.
The sounds from that game are already extracted.
Rogue Squadron II and III are coded differently, but are largely the same in the way they store their sound. I KNOW it is possible
to decode the audio from RSII into one long WAV file. The same was possible with the original Rogue Squadron on PC. I just
can't implement the decoding parameters into a general extractor.
Don't be too proud of this technological terror you've constructed.
The ability to emulate games is insignificant next to the power of the Force.
The ability to emulate games is insignificant next to the power of the Force.
