(06-08-2015, 05:38 AM)iteachvader Wrote:(06-07-2015, 12:26 PM)Aleron Ives Wrote: Do all GC games use ADX or some similar kind of ADPCM for their sound effects, or are there some games that use sequenced sound effects, too? Does GC have its own form of PSF? I know that the GameBoy Advance has GSF and the Dreamcast has DSF (as well as the PS2 having PSF2), but I've never come across any mention of a GC PSF variant.
I wish I knew. I know next to nothing about how Gamecube games store their sounds. The only thing I know is that it's an ADPCM format.
I don’t know either, nor do I know how to implement whatever code is needed to decode them. I would wager it would be the ADX format. Try that first, and see what happens.
P.S. Somebody else has commented on your thread on XeNTax: http://forum.xentax.com/viewtopic.php?f=32&t=12493.
“the script can unpack, PC, and GC version, of .DAT files
but the .DAT files contain any extension for files
i have discover an other guy who's working around those formats:
http://satd.sk/web/rs/
source code of Tools:
https://github.com/dpethes/rerogue”
I doubt it would the reply underneath your next reply was any helpful, but I thought I should let you know about it.
