(03-14-2015, 03:29 AM)ARAJediMaster Wrote: I know I am going to get burned for this, but what about finding a somebody here: http://zenhax.com.
It’s run by the same person who made QuickBMS, and maybe you can share some of the problems you have encountered with him there. Here is a game localization board to translate the files: http://zenhax.com/viewforum.php?f=12&sid=65ee60fad9227925014bbe10ffcb5539, a game extraction board that talks about the extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files: http://zenhax.com/viewforum.php?f=9&sid=65ee60fad9227925014bbe10ffcb5539, a game sound file format board: http://zenhax.com/viewforum.php?f=6&sid=65ee60fad9227925014bbe10ffcb5539, and help with QuickBMS and other tools: http://zenhax.com/viewforum.php?f=13&sid=65ee60fad9227925014bbe10ffcb5539.
It’s probably of no use here, but see what you make of it
I don't know how many times I've said this.
RSII and RSIII use proprietary formats. Repeat: PROPRIETARY. That means NO one but Factor 5 has the "secret" to the games' audio format. Who knows? We may one day extract the sound effects individually. However there is a %99.9999999 chance that they'll be in a format that we cannot decode without reverse-engineering or contacting Factor 5 in hopes they'll just let us have the sound effects... WHICH THEY WILL NOT.
Don't be too proud of this technological terror you've constructed.
The ability to emulate games is insignificant next to the power of the Force.
The ability to emulate games is insignificant next to the power of the Force.
