Just a matter of when I get around to programming the ADPCM dumping functionality.
(New idea: first time the decoder function is called, create a dump text-file in the audio dump folder and store the file object into a global variable used later)
Then anyone with the actual game can play the game using my custom build, send me the logs, and I can analyze the format of data2 and data3.
Or is it easier to just dump desired SFX from the logs, rather than analyzing the data files and decoding everything together?
(New idea: first time the decoder function is called, create a dump text-file in the audio dump folder and store the file object into a global variable used later)
Then anyone with the actual game can play the game using my custom build, send me the logs, and I can analyze the format of data2 and data3.
Or is it easier to just dump desired SFX from the logs, rather than analyzing the data files and decoding everything together?