(01-26-2015, 12:34 PM)iteachvader Wrote:(01-26-2015, 12:09 PM)delroth Wrote: Protip: if it's GC/Wii, it's 4-bit ADPCM (with blocks of 14 samples/8 bytes). Almost no exception. You just need to find the coefficients and the initial yn1/yn2 + potentially the loop points and loop yn1/yn2.
Ya had me at 4-bit ADPCM, but lost me at blocks.
I feel dumb now.
Here is a link on “blocks” http://en.wikipedia.org/wiki/Blocks_(C_language_extension). I hope that this answers your question.
